- If only we could equip a flashlight and PEQ15 at the same time. Why is there no option to equip attachments on the side rail? Sentinel soldiers have flashlights, so why can’t ghosts(you know the tier 1 operators).
- Concept for Alternate Thermal Vision. Please click on image, then zoom in to view and read.
- Should we be able to take a shot at the effective distance? - I think so.
- Did some Photoshop and made a little concept stuff. Note: it's my first time doing stuff like this
- Gunsmith updates in the future
- Sniper 1 helicopter 0
- I Love these things... Crunchy on the outside, Explosive in the middle.
- Big Ass Chopper
- Improving on Unpopular Systems in Ghost Recon: Breakpoint
- Please can we have a flash light rail attachment as an option in addition to having the irl attached. This would look great at night!
- This is Striker 3-1, direct hit
- Is Breakpoint safe to play now?
- Off to interrogation at the CIA site.
- MMmm...Drone BBQ - Toasted to Perfection
- Has anyone else got this bug where no matter what sight you use the PEQ15 will Always be attached to the side rail on the 416? So annoying lmao
- Cosmetics in Wildlands
- Does anyone else want to just grab ubisoft by the head and shake the shit out if them while holding examples of great gunsmiths from other games. "See fuckers! A gunsmith like this!"
- Mission rewards
- Possible spoiler alert for wildlands
- Just another day in Hell
- Skill Tree?!
- A Wolf on patrol
Posted: 15 May 2020 05:37 AM PDT
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Concept for Alternate Thermal Vision. Please click on image, then zoom in to view and read. Posted: 15 May 2020 04:53 PM PDT
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Should we be able to take a shot at the effective distance? - I think so. Posted: 15 May 2020 08:44 AM PDT
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Did some Photoshop and made a little concept stuff. Note: it's my first time doing stuff like this Posted: 15 May 2020 07:17 AM PDT
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Gunsmith updates in the future Posted: 15 May 2020 01:29 PM PDT Does anyone know if we will get even more updates to the gunsmith at some point? I am hoping they will eventually make it to where we have total control over what attachments we put on our guns so I could make a dmr with an angled foregrip and ACSS sight with ATPIAL attachment on the top rail to essentially make Clay's rifle from SEAL team. [link] [comments] | ||
Posted: 15 May 2020 04:23 PM PDT
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I Love these things... Crunchy on the outside, Explosive in the middle. Posted: 15 May 2020 01:23 PM PDT
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Posted: 15 May 2020 11:28 AM PDT
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Improving on Unpopular Systems in Ghost Recon: Breakpoint Posted: 15 May 2020 11:32 AM PDT As the title suggests, in this thread I will be revamping unpopular systems and ideas in Ghost Recon: Breakpoint with their core idea in mind. These systems and ideas include Erewhon, the Gunsmith, Tiered Loot/Gear Score, and Drones. For each system and idea, I will present a new "revamped" version and a reason why I would implement these changes. Disclaimer 1: Please mark any comments that include spoilers as such. I understand this thread could lead to a conversation regarding the campaign, but there are still people who browse this sub who haven't finished the campaign, and I ask that you be considerate of those people. Disclaimer 2: This is a simple discussion, not feedback. Think of it as my twist on a "Ghost Recon Next" post (h/t u/JeanTiberiusArcher). I DO NOT expect these ideas to be implemented, especially considering how unreasonable a few may be to implement at this stage in the game. Having said that, let's get into the thread. Erewhon - "F.O.B"Main Features: Armory, Garage, Command Center Side Features: Arms Dealer, Bivouac, Shooting Range The idea of a social hub is very unpopular; it ruins immersion and the civilians can be annoying, but what if we reworked it completely. My idea is to shift Erewhon to a more "realistic" version of its current counterpart. Erewhon is no longer a social hub, it is some twist on a Forward Operating Base. After the crash, the Ghosts rendezvous at Erewhon to regroup. First things first, we need to address the elephant in the room. Due to the story's limitations, Erewhon simply cannot be a "true" F.O.B that stands out in the open and more closely resembles a castle than a campsite. Ghost Recon games that stay true to the name will likely never be able to justify a F.O.B but they could still employ this idea to give a "more realistic" take on Erewhon in future titles. Armory:
Garage:
Command Center:
Arms Dealer:
Bivouac:
Shooting Range:
Gunsmith - Gunsmith 2.0Main Features: Stock, Barrel, Ammo, Optics. Others such as u/JohnnyTest91 have done much more in-depth gunsmith overhaul posts, so I won't even try to beat theirs here. If you want to see a true and thorough post completely overhauling and perfecting the gunsmith, I recommend you browse this sub for what others have come up with. I am going to highlight a couple of main features I would like to see in a revamped gunsmith. All of these features are similar, so I am going to have an overall why here:
General:
Stock Options:
Barrel Options:
Bullet Types:
Optics:
Tiered Loot / Gear Score - Quality Grade / TypeMain Features: Weapons Quality, Armor Type. When tiered loot was revealed to be in Ghost Recon: Breakpoint, the majority of this sub collectively groaned, and rightfully so. Tiered loot and gear score added very little to this title and generally felt out of place. Tiers and gear score never affected the stats of the host weapon and as a result, the system felt like a bad way to control the length of the story and how the player went about his business. Overhauling this system was a tall task, with both my own and other's ideas, I think I have come up with a good substitute. Instead of tiered loot and gear score, Weapons will have a Quality Grade and Armor will have 3 distinct types. Weapons:
Why:
Armor:
Drones - A 6-inch Blade Never Loses ReceptionMain Features: Drone Reception Antenna. Thatcher was right, the more crutches you have, the more it hurts when they are kicked out from underneath you (why he uses inches and not centimeters is a conversation for another day). Drones in GR: B makes stealth significantly more difficult. Many people on this sub have expressed complaints about this system, so I aim to fix it. Drones will now be reliant on an antenna to relay distress signals. General:
Why:
That is all I have, for now. If you are still reading, I applaud your dedication. This ended up being way longer than I intended, but the ideas kept flowing as I typed. As I mentioned before, I would appreciate feedback on my ideas. [link] [comments] | ||
Posted: 15 May 2020 07:36 AM PDT | ||
This is Striker 3-1, direct hit Posted: 15 May 2020 06:05 AM PDT
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Is Breakpoint safe to play now? Posted: 15 May 2020 04:29 PM PDT Don't want to risk losing all my progress just because Ubisoft's servers have decided to go into auto-delete mode for some reason or because Ubisoft can't get their act together r.e. server infrastructure. I read in another thread that UbiSupport's Twitter said everything was OK now, but I went to UbiSupport's Twitter and I'm seeing nothing to that effect. I'm also wary about what I've read in a few other places about the affected slot being unrecoverable if you were to save anything after noticing the progress loss; given how often the game auto-saves at the slightest provocation, this means I'd be effectively SOL no matter what I'd do. [link] [comments] | ||
Off to interrogation at the CIA site. Posted: 15 May 2020 11:52 AM PDT
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MMmm...Drone BBQ - Toasted to Perfection Posted: 15 May 2020 07:46 PM PDT
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Posted: 15 May 2020 02:42 AM PDT
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Posted: 15 May 2020 06:51 PM PDT I've been playing Wildlands for a year now, and I've only unlocked maybe a quarter of the cosmetics in the game. I have all vanilla weapons, no DLCs, and have unlocked a few premium weapons through free ghost crates and prestige crates. I don't think you guys paid that much money or played this many hours, so it leaves me puzzled. I see almost everybody here has unlocked most if not all the items in game, and I was wondering if there's an easier way other than grinding prestige crates. Is that really the only way to get the cosmetics like the quad nods? [link] [comments] | ||
Posted: 15 May 2020 06:29 PM PDT | ||
Posted: 15 May 2020 06:10 PM PDT (In Breakpoint) If I collect a quest and then Invite another player along to my party, will they still get the rewards from the quest (a blueprint in this example) even if they themselves haven't collected the quest originally? [link] [comments] | ||
Possible spoiler alert for wildlands Posted: 15 May 2020 04:40 PM PDT There is a mission where you have to rob a bank in El pulpos area and I keep dying I always get caught when I try to use stealth and when I don't use stealth there's way too many cartel members Also two helicopters are flying around and when I get caught they both attack me. One is the cartel and one is unidad so I have to take them out but as soon as I shoot down the unidad helicopter down reinforcements get called and start shooting me from behind The closest I've gotten was inside the building and I had to open the door to the vault at that point the cartel was gone but when I opened the door unidad shot me down again Is this normal? It happened every time but I haven't closed the game and restarted it I just kept restarting the mission after dying If it is normal what's the best what's the best way to do it? Stealth or go in guns blazing and hope for the best? [link] [comments] | ||
Posted: 14 May 2020 09:37 PM PDT
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Posted: 15 May 2020 03:11 PM PDT Am I missing something? or maybe I just havnt unlocked it yet? Have they changed the game in the past few weeks? lol. I can't find the skill tree anywere.. I've unlocked all the different classes and see how to rank them up but no skill tree's anywere.. [link] [comments] | ||
Posted: 15 May 2020 03:03 PM PDT
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