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    Thursday, March 5, 2020

    Ghost Recon - Tom Clancy’s Ghost Recon® Breakpoint: Developer Update

    Ghost Recon - Tom Clancy’s Ghost Recon® Breakpoint: Developer Update


    Tom Clancy’s Ghost Recon® Breakpoint: Developer Update

    Posted: 05 Mar 2020 09:07 AM PST

    Tom Clancy's Ghost Recon® Breakpoint: Developer Update

    Ghosts –

    We know that many of you have been eagerly awaiting to hear more about our plans for the future of the game, and our team is excited to finally be able to share an update about what we have been working on!

    First, we wanted to thank all of you that participated in the Terminator Live Event. We were so happy to see players jump back into the game to take on one of the most badass enemies we've introduced to the franchise.

    https://preview.redd.it/9lo6uw0iyvk41.jpg?width=960&format=pjpg&auto=webp&s=e615ca9530f32f4c1fb68a0a497930f3f3078814

    But enough about the past. We want to talk about the future of Tom Clancy's Ghost Recon Breakpoint.

    TU 2.0.0

    TU 2.0.0, currently slated for March 24, will be our biggest, most complex update to Tom Clancy's Ghost Recon Breakpoint, which will include new narrative content tied to Episode 2, PvP updates, new classes, many quality-of-life updates, as well as the new Immersive Experience for the game, called the Ghost Experience!

    GHOST EXPERIENCE

    After the launch of Tom Clancy's Ghost Recon Breakpoint, we decided to shift our approach and refocus our priorities as a team.Gathering all of the data and feedback we could, our team created the Ghost Experience – a game mode that will give our players the option to create their own personal spec-ops journey.

    After months in development and several play tests with many types of players, including Delta Company members, Tom Clancy's Ghost Recon® Wildlands players, and new players of the franchise, we are now ready to introduce the Ghost Experience to you all.

    Right when you boot up the game, you will be able to choose from two preset options or build your own combination:

    • Regular Experience: Play Tom Clancy's Ghost Recon Breakpoint the way it was released, with gear level and tiered loot.
    • Immersive Experience: A brand-new experience of the game that removes gear level and tiered loot entirely, and offers new tactical options.
    • Custom Experience: Choose your own selection of settings to create a personalized fit.

    You'll be able to choose from a variety of community-requested settings, such as stamina management, health regen, new HUD settings, and more!

    For additional information on the Ghost Experience, check out our dedicated article here.

    As we said in our last update, developing and integrating this mode has been a complex challenge that we're now almost ready to put in your hands. We can't wait to see how you engage with this new mode on Tuesday, March 24.

    EPISODE 2 – DEEP STATE

    Episode 2 will start on March 24 with the release of TU 2.0.0. Kicking off the episode is a brand-new adventure, Deep State, which will be available automatically to all Year 1 Pass owners.AND MANY

    MORE ADDITIONS!

    ENGINEER CLASS

    https://preview.redd.it/loyle96nyvk41.jpg?width=960&format=pjpg&auto=webp&s=9643a7f4d41f194354a7edf77fc6bc842b84e808

    With TU 2.0.0, the Engineer class will be introduced to the game! Engineers deal more damage to drones, carry extra offensive items, and have a buff to grenade launchers.

    Their special ability is the Defensive Drone, which will attack nearby enemies. Their class tool is the Ammo Supply Drone, which will bring their allies an extra magazine.

    Year 1 Pass owners will have exclusive access to the Engineer class for one week starting on Tuesday, March 24.

    COMMUNITY REQUESTED UPDATES

    This TU will also include updates on many of the frequent requests we have seen from the community, including:

    • Camera Placement: Choose whether the camera will dynamically adapt its distance depending on the situation: staying close, or moving further from the character.
      • Dynamic: Camera dynamically shifts between close during combat and far out of combat. This is how the camera currently works in the game.
      • Close: Camera stays close to the player character.
      • Far: Camera stays far from the player character.
    • Increased Weapon Parts: Players will get more low-quality weapon parts for dismantling.
    • Better Weapon/Gear Sorting Options:
      • Favorite System: When hovering over an item, in the loadout or in the shop, players can mark an item as a favorite. Once it is a favorite, it cannot be dismantled or sold until deselected.
      • Optimize Gear: A new button appears in the loadout only when Gear Level is activated. When pressed, the player will instantly equip all the best gear present in their inventory. This applies only to gear, not weapons.
      • Weapons/Gear Sorting: New sorting options added for better usability.
    • Sell All: Players can now sell all non-favorite and non-equipped items.
    • Dismantle All: When in a weapon or gear selection page, players can choose to dismantle all non-favorited and non-equipped items in this category.
    • Option to Quick-Equip New Gear/Weapons: When looting an item, players can now equip it immediately by holding a button input as shown in the loot notification window.
    • Walker & Hill Figures: The figures will be re-introduced in the game with the release of TU 2.0.0.
    • Base Jump:
      • Created new platforms to BASE jump from in key areas.
      • Updated systems in-game which create a more permissive BASE jump experience.
      • Reduced the auto-deploy distance to allow for more time BASE-jumping before deploying the parachute.
    • Vehicles: Improvements have been made to helicopter immersion, bike animations, and general handling debugging.
    • Respawn System Improvements:
      • Added new respawn points to relevant/highly traversed areas of the map.
      • Players will no longer respawn to the closest point geographically. Instead, they will respawn to the latest location they went through before dying to avoid spawning in a location they have not visited before.
    • Gunsmith Updates:
      • Most assault rifles will now be able to equip short barrel options (some ASR models have been omitted as their real-life counterparts do not have short barrel options).
      • TA31H added to 27 weapons with emphasis on Assault Rifles.

    We are beginning work on the Gunsmith and will have more updates to come. In upcoming TUs we'll add trigger customization and more to the feature, so please continue giving us feedback!

    We've done our best preparation to ensure that the new systems introduced in the TU with the Ghost Experience work smoothly with existing ones, but we know that there will be things that only get exposed when accessed by hundreds of thousands of people. We are committed to addressing the issues that may arise as quickly as we can and keeping you apprised of our progress on them.

    Check back in with us closer to the release date of the TU for our full Patch Notes list.GHOST WAR

    Coming in Episode 2, we will also release updates to Ghost War, including new maps and a map voting function!

    COMING UP FOR GHOST RECON

    COMMUNITY SURVEY UPDATE

    As a follow-up to the Community Survey, we want to give a status update on the big topics we've made progress on so far that aren't addressed above.Enemy AI Improvements

    • (IN-PROGRESS) We are continuing general debugging for TU 2.0.0., especially regarding NPC packing.

    Ability to Sprint in Erewhon

    • (CLOSED) After investigating the resources needed to implement this, the team has decided not to focus on it and is investing time in other areas.

    AI Teammates

    • (IN-PROGRESS) Our team is continuing to work on AI Teammates for implementation in Tom Clancy's Ghost Recon Breakpoint. We'll share another update with you in the coming months.

    Offline Mode

    Tom Clancy's Ghost Recon Breakpoint was built from the ground up to be an online experience. We heavily investigated the possibility of adding the option of an offline mode, but we were not able to come up with a solution that did not create an unacceptable amount of technical risks.However, with TU 2.0.0, we are implementing an update that we hope will alleviate some of the frustration players experience with poor internet connection.

    Our team identified that the service that was most difficult for players with inconsistent connections was the one that enabled matchmaking. With this new update, players who cannot maintain a sustained connection to matchmaking services will still be able to play solo PvE without being disconnected.

    These players will still have all of the functionality of the game except access to multiplayer modes. While in this mode, your Friends List will appear empty.

    The game will regularly re-test this connection in the background without impacting your play. You will be able to manually trigger a re-test of the connection by initiating matchmaking in multiplayer modes.

    RAID 2 CANCELLATION

    Our team was humbled and grateful to receive your feedback on Project Titan, which was something entirely new for us and for Ghost Recon as a franchise. In our original Year 1 plan, we wanted to follow up Project Titan with another raid. However, we want to make sure we are allocating our resources in the best places to create better experiences for our players.

    With this in mind, we have made the decision to replace the second raid with a future update to the Ghost Experience. Based on all the player feedback we've received online and in play testing, our team is confident that deepening the Ghost Experience is the right direction for the game.

    YEAR 1 PASS

    With the delays of recent content, we've seen questions from our Year 1 Pass owners. The Year 1 Pass ends when we have delivered all of the following content:

    • The Siren's Call Day 1 mission.
    • Two upcoming new adventures in Auroa.
    • An early unlock for 3 new classes.
    • The Special Operations Forces Pack.

    Regardless of the release date, all Year 1 Pass owners will get access to the two upcoming adventures starting with Deep State, as well as early unlock for three new classes starting with the release of the Engineer.THANK YOU

    We're very excited to have our community try out the Ghost Experience and Episode 2 content, and we are looking forward to your feedback. Our team wants to keep improving and building upon it, so please share your thoughts with us.

    We hope to see you on March 24 to play the Ghost Experience in the game!

    submitted by /u/Ubi_Hayve
    [link] [comments]

    The Ghost Experience: New Immersive Mode Coming to Tom Clancy’s Ghost Recon Breakpoint

    Posted: 05 Mar 2020 09:11 AM PST

    The Ghost Experience: New Immersive Mode Coming to Tom Clancy's Ghost Recon Breakpoint

    On March 24, the Ghost Experience is coming to Tom Clancy's Ghost Recon Breakpoint. Pick one of our pre-selected settings or modify parameters to create the unique experience you want.
    The Ghost Experience has been a complex undertaking to implement into the game, but one we feel is critical to address many of the top concerns raised by our community via online feedback and the Community Survey.
    Last year, we invited eight members of the Delta Company to our Paris studio to see how closely our first concept of this mode matched up with their expectations. We were thrilled by the initial excitement that the Immersive Experience has the potential to bring back the tactical, authentic spec ops feeling that players want from Ghost Recon.
    After months in development and several play tests with many types of players, including Delta Company members, Tom Clancy's Ghost Recon Wildlands players, and some entirely new to the franchise – we are ready to introduce the Ghost Experience to the game.
    The Ghost Experience

    View Ghost Experience Trailer HERE.
    Right when you boot up the game, you can choose from two preset options or build your own combination:

    Regular Experience: Play Tom Clancy's Ghost Recon Breakpoint the way it was released, with gear score and tiered loot.

    Immersive Experience: A brand-new experience of the game that removes gear level and tiered loot entirely, and offers a bunch of new tactical options.

    Custom Experience: Choose your own selection of settings to create the perfect fit.

    https://preview.redd.it/gzp57w9oyvk41.jpg?width=960&format=pjpg&auto=webp&s=ba619c9a12654636b2c03a6ecb967cddcc33bdeb

    Create Your Ghost Experience
    You'll be able to choose from a variety of community-requested settings:

    No Gear Level: Customize and keep the same weapon throughout your whole adventure. Quality tiers and item levels are disabled.

    Realistic Looting: Loot your enemies' weapon category and switch them realistically. Gear is found from missions, rewards, and crates.

    Primary Weapon Quantity: Choose to carry 1 or 2 primary weapons. This was pre-released with TU 1.1.0, but will be fully realized with the Ghost Experience.

    Ammo Loss on Reload: Remaining ammunition is lost when you change magazines.

    Stamina Level: Adjust how much stamina you consume.

    Bandage Quantity: Limit the number of bandages your Ghost can carry.

    Risk of Injury: Choose the frequency of the injured status when wounded by enemy bullets.

    Health Regen: Choose to limit, remove or increase your health regeneration.

    New HUD Settings: Fine-tune your preferred HUD with new settings:
    Mini-Map Minimal: Smaller map with less information on it.
    Loot Notification Minimal: Smaller loot notification.
    3D Loot Minimal: Smaller 3D loot drop.

    Private Mode: Encounter only story characters and your direct co-op teammates in Erewhon.

    Access to Maria's Shop: Keep access to Maria's Shop in bivouacs or limit it to Erewhon only.
    We've seen a lot of speculation about permadeath in the immersive mode. To confirm, you will not be forced into a permadeath game mode as it is not a settings option included in the Ghost Experience.
    Difficulty Setting

    https://preview.redd.it/xdrkbd70zvk41.jpg?width=960&format=pjpg&auto=webp&s=f6a666cf175372a1c3a2a4ee3615fa1b48f6f3d3

    Both the Immersive and Regular Experiences can be played on any difficulty, which can be tweaked in the settings. The Ghost Experience breaks difficulty up into two different settings:

    Difficulty – Enemies: Impacts time to detection, damage done to your Ghost by enemy fire, and enemy tactics.
    This is the same difficulty setting options currently available: Easy, Normal, Advanced, and Extreme.
    Both the Immersive and Regular Experiences are by default at the Normal setting of enemy difficulty.
    Difficulty – Tactical: Covers settings that will impact the realism of your experience such as how many main weapon slots you have, bandage quantity, risk of injury, etc.
    The Tactical Difficulty options will have four options that can be fully customized: Rookie, Confirmed, Veteran, and Elite.
    For example, the Elite choice will have the following default settings:
    Main Weapon Slot: 1
    Bandage Quantity: Several
    Risk of Injury: Always
    Stamina Consumption: Extreme
    Health Regeneration: None
    Ammo Loss on Reload: On

    The Immersive Experience by default has the Veteran Tactical Difficulty, while the Regular Experience has by default the Confirmed Tactical Difficulty.
    Change Settings at Any Time
    Once you select your mode or settings, you can change them at any time. Feel free to experiment with different options to create your perfect mode.

    https://preview.redd.it/vnisl927zvk41.jpg?width=960&format=pjpg&auto=webp&s=0a38aac050e8a5056cda414ebc5ae736662b8570

    Play With Your Squad
    Settings selected through the custom mode will not be shared with co-op teammates.
    Just like when selecting your difficulty, your choices are session-specific meaning they will apply only to you. No matter which options you pick, you can play with your friends regardless of their own selections.
    Gear Level Setting
    Gear Level Enabled
    This setting will work the same as the game does currently.

    Level-Based Equipment: Weapons and gear will have levels. The higher they are, the more powerful the equipment will be. Your gear progression will be saved even when deactivating the Gear Level in game.
    Loot / Stock / Equipment: You will receive equipment from chests, Maria's shop, and fallen enemies. Stock up on weapons and gear in a loadout that you can change at will.
    Blueprints at the Shop: Blueprints allow you to buy specific weapons at Maria's shop with levels matching your loadout.

    Gear Level Disabled
    Disabling the Gear Level setting will have the following effects.

    Unique Weapon Models: Each weapon model is unique (damage, rate of fire, range, etc.). Tune them with compatible attachments to adapt them to your playstyle.
    Scavenging Weapons: Fallen enemies will drop weapons within the weapon category they were using, which you can swap with the one in your hands. You can only carry a limited amount of weapons on you.

    https://preview.redd.it/yxra2ptezvk41.jpg?width=960&format=pjpg&auto=webp&s=a89a505e29923e0b975fb9b2d4c9e155a2f71ffc

    Blueprints in the Loadout: Blueprints allow you to equip specific weapons in a bivouac or Erewhon.
    Switching Between Modes
    After you toggle Gear Level on and off for the first time, your loadout with that setting will be saved for the next time you choose either Gear Level activated or deactivated.
    Your Gear Level will continue to be tracked based on your progress and actions completed in the world (e.g. enemies defeated, bases cleared, quests completed) to ensure that you can switch back to the Gear Level enabled setting with a comparable Gear Level.
    Ghost War and Project Titan
    The Raid and Ghost War will continue to use Gear Level. The first time you toggle the Gear Level settings on or off, your current loadout will be duplicated.
    Project Titan
    Project Titan will only be accessible with Gear Level enabled. Several PvE settings will be also be overridden for the duration of your time in the raid: Difficulty – Enemies, Difficulty – Tactical, and Exploration Mode.
    Ghost War
    When you go into Ghost War, you will automatically have your Gear Level setting turned on and several PvE settings will be overridden: Difficulty – Enemies, Difficulty – Tactical, and Exploration Mode.
    When you return to PvE, your settings will return to what you had them set to before entering Ghost War.
    The Future of the Ghost Experience
    As stated in our follow-up Moving Forward letter, this update is our most complex and challenging to date. We are relying on your feedback to help us be reactive and prioritize anything pressing that arises.
    Our team built the Ghost Experience on the foundation of your feedback and it is something that we hope to continue growing during the post-launch of Tom Clancy's Ghost Recon Breakpoint as an evolving mode.
    We can't wait to see your reaction to the Ghost Experience on March 24 and hear your thoughts!

    submitted by /u/UbiBard
    [link] [comments]

    Ubisoft: Releases Intel about next update. The Ghost Recon Community:

    Posted: 05 Mar 2020 09:38 AM PST

    Never have I seen a community so disinterested in their own game. That's the strongest message there is.

    Posted: 05 Mar 2020 03:35 AM PST

    No need to go through the history of Breakpoint's poor handling any many shortcomings. The interesting part is, on top of the visibly, much smaller activity on this sub (which I believe directly translates to dropped interest in the newest game).

    What little is left is mostly about Wildlands. Even the Age of Thy Screenshots seems to be over slowly that usually happens as a last thing people hold onto waiting for an update for the game but to have no faith whatsoever as a general atmosphere is something very rare. The biggest blow to any game or company isn't shittalking about their products but not caring anymore that it exists.

    I'm so glad this community isn't going the r/elitedangerous way and actually acts responsible. For the unitiatiated that sub is about another No Man's Sky except they promised all NMS promised for launch, just as a postlaunch update. Anyone holding those people responsible for their promises and fake marketing and not fixing bugs that plague that game for over a half decade is CRUCIFIED by that community as they are so far hopelesslsy believe while after 3 delays over the course of 1,5 years waiting for guild starships as the game's various other features such as live service storytelling (literally ingame blogposts) are being shut down and devs say, yeah this okay, trust me. Or they say nothing.

    The same is happening over here and I must say I'm fucking proud of this community. You can't be lied to, lured into a dream of what is coming, or what could this game be, how there is so much potential. Yes, there is, but the word potential greatness allows to this day for Frontier to get away with their shit, and they are self publishing, unlike Ubi Paris where the actual devs are working for a larger publisher who sets the deadlines.

    I'm proud of you all who went back to Wildlands, Future Soldier, some even GRAW1-2, and couldn't give less fuck about Breakpoint's "potential" and "promises" anymore. Don't allow them to control what you have fun with, to keep you on a string. Go play something else. Go out. Read. Whatever. Just if you think they are not worthy of it, stop giving them your attention.

    That's what fixed SWBF2 aswell, by the way. After the mtx cut out it lived for 2 weeks, now it's more alive, content rich and fun than ever before.

    submitted by /u/_Constellations_
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    Yes! Finally!!!!!!!!

    Posted: 05 Mar 2020 10:07 AM PST

    Somewhere in Paris right now

    Posted: 05 Mar 2020 05:41 AM PST

    Glad to try out the new Ghost Experience mode when it comes out. But for now, I'll stick with the photography.

    Posted: 05 Mar 2020 06:03 PM PST

    Everyone going back to wildlands but I'm going back to the best one

    Posted: 05 Mar 2020 01:01 PM PST

    Sigh... Damn Ubi. Why do you play with my feelings like this?

    Posted: 05 Mar 2020 09:26 AM PST

    This update looks... SO GOOD.

    God damn. You've addressed so much. Ghost experience looks awesome. Continuing down this path is absolutely the right way to go. It's a lot more than I was expecting. Keep it up!

    However... I'm still just so mad about the lack of communication. It really felt like you just didn't care about the game or the community. I see now that I was wrong about that because this looks like a lot of hard work.

    But please... Just learn to get better at talking to us consistently.

    Yours sincerely

    A passionate and fickle fan

    submitted by /u/WolverineKuzuri93
    [link] [comments]

    The Ghost Experience: New Immersive Mode for Breakpoint on March 24th

    Posted: 05 Mar 2020 08:49 AM PST

    Screenshots from the Uplay launcher: https://imgur.com/a/HOJTzff The news don't seem to be up yet on the official sites.

    submitted by /u/hmkarl
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    This subreddit on March 5th, 2020

    Posted: 05 Mar 2020 04:30 PM PST

    It's great to hear we're getting the Walker and Hill figures back but it would be great if we could customize the figures. I love Bernthal so it would be cool to customize the Walker figure to play him with our own gear setup. Any chance for this Ubi?

    Posted: 05 Mar 2020 08:31 PM PST

    A Step In The Right Direction

    Posted: 05 Mar 2020 10:14 AM PST

    I just want to say, good job UbiParis, good damn job. This new Ghost Experience is a wide step in the right direction for this game, I can't wait to play it! It isn't everything everyone wanted, of course, but as you guys said the mode will change, and adapt. I'm excited to play Breakpoint once again and I am excited to see what else will be coming to the game in the future, I'm thoroughly surprised and impressed with this intel drop and my faith in you guys caring has been restored, well at least a little bit. Let's hope future updates carry this kind of weight to them, and let's hope the future set up by this intel drop is bright.

    submitted by /u/iangjohnson
    [link] [comments]

    Still looking amazing after 3 Years

    Posted: 05 Mar 2020 08:19 AM PST

    Could we get a Silver/Chrome color in the near future?

    Posted: 05 Mar 2020 05:38 PM PST

    Not a huge concern, but..

    Posted: 05 Mar 2020 10:07 AM PST

    Ubi, please give us hooded cloaks and the option of putting on and taking off hoods (sweatshirts, ghillie suits, etc..)

    Anyone with me on this one? They did it in assassins creed, they can do it here too.

    I know it's only a minor cosmetic concern, but I have seen this addressed quite a few times on this thread.

    submitted by /u/jesseboyphotos
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    Tom Clancy’s Ghost Recon Breakpoint Known Issues [Updated: March 05, 2020]

    Posted: 05 Mar 2020 09:12 AM PST

    Ghosts,

    The following is the current list of Known Issues for Tom Clancy's Ghost Recon Breakpoint.

    FUNCTIONALITY
    Opheis Mk II standard helicopter guided missiles stop locking on.
    • A future TU will include a fix for this issue.

    On consoles, enemies occasionally surround and attack players after spawning.
    • Our team is currently working on replicating the instances reported to us.

    When typing special characters in chat, players receive a message saying services are unavailable.
    • A future TU will include a fix for this issue.

    Players experience issues when attempting to base-jump.
    • Our team is investigating the issue.

    Players have reported enemy vehicles spawning out of thin air in front of them.
    • A future TU will include a fix for this issue.

    Trucks can sometimes experience issues after a nearby explosion.
    • Our team is investigating the issue.

    Ammo count resets in Bivouac for some players.
    • A future TU will include a fix for this issue.

    Players have reported crashes in snow regions on following graphics cards: Nvidia GTX 1080, Nvidia GTX 980, and several other cards from the Nvidia GTX and AMD Radeon line.
    • A future TU will include a fix for this issue.

    Vehicles can sometimes explode on their own.
    • We are working on replicating and resolving the instances reported to us. We have already implemented improvements to our past TUs and will continue to address this as an ongoing effort.

    Out of video memory error crash.
    • Our team is investigating the issue.

    Thermal Vision/Unable to access equip¬ment.
    • As stated in the 1.0.3.1 Patch Notes, we will implement the remaining fixes in an upcoming TU.

    Players will respawn with a minor injury after a KIA.
    • A future TU will include a fix for this issue.

    Enemy remains on alerted states indefinitely.
    • Our team is investigating the issue.

    Players can become stuck if they are killed while using the Medic's drone ability.
    • A future TU will include a fix for this issue.

    Key NPCs in Erewhon take a long time to appear on console.
    • Issue has been reproduced and is being investigated.

    Gunslinger perk is causing micro-stuttering for some players on PC.
    • A future TU will include a fix for this issue.

    Some players are receiving Error Code: WHALERS-00301.
    • A future TU will include a fix for this issue.

    Game does not launch on Uplay PC for some post-TU 1.1.0.
    • Our team is investigating the issue.
    o WORKAROUND: Uninstall and reinstall Uplay will fix the issue or Delete Ubisoft Game Launcher Cache and restart Uplay.

    Some helicopters are spawning upside down for players.
    • A future TU will include a fix for this issue.

    Enemies can enter unresponsive state when losing visual contact with Nomad.
    • Our team is currently investigating the issue.

    Intel showing as unread after viewing.
    • Our team is currently investigating the issue.

    Notification icons are reappearing in the objective menu after logging out and back in.
    • Our team is currently investigating the issue.

    Skill details in the skill menu aren't fully visible to some players.
    • A future TU will include a fix for this issue.

    MISSIONS
    "Emmett's Death" and "Risk of Epidemic" dialogues contain spoilers about "A Deadly Trap".
    • A future TU will include a fix for this issue.

    In "Man of Confidence" Sergeant Kent will can become immortal after he is interrogated.
    • Our team is investigating the issue.

    Players unable to read intel on some faction missions.
    • Our team is investigating the issue.

    Side Mission "One Man's Hell" will unlock if the user skips in-between conversation multiple times.
    • Our team is currently investigating the issue.

    No dialogue option available to complete "Is Erewhon safe from recon drones?"
    • A future TU will include a fix for this issue.

    ANIMATIONS/VISUALS
    Ghillie Gear paint occasionally changes when players change their pants color on the Xbox One.
    • A future TU will include a fix for this issue.

    When it is raining in-game, some players are noticing rain inside buildings.
    • Our team is currently investigating the issue.

    Rocks have missing textures and are seen floating in multiple places on the map.
    • Our team is currently investigating the issue.

    Some NPCs may open their eyes after being killed.
    • Our team is currently investigating the issue.

    Magazines on the vest don't match the load-out equipped.
    • A future TU will include a fix for this issue.

    Occasionally part of the beard is showing while aiming down sight.
    • We have identified the issue and are working on a solution.

    Some reload animations can be missing, specifically regarding the LMG animation belt and the M82.
    • Our team is investigating the issue.

    Players may notice visual issues with rail cover attachment.
    • A future TU will include a fix for this issue.

    Some players have reported issues with render distances in some areas
    • Our team is investigating the issue.

    NVG block crosshairs view when in 3rd person ADS mode.
    • Our team is investigating the issue.

    "Lorem ipsu anim 4 not started" appearing as fixed text for some players.
    • Our team is investigating the issue.
    o WORKAROUND: Go to interface options and set loot notifications to "never" and then back to "dynamic".

    Ammo pouches on Wolf vests are often showing as green in color.
    • Our team is investigating the issue.

    On Stadia and in 4K, some skill descriptions are cut off at the edges of the screen.
    • Our team is investigating the issue.

    Pouches on the Cross Draw Vest are missing for players.
    • Our team is investigating the issue.

    Binoculars are not appearing for some in Photo Mode.
    • A future TU will include a fix for this issue.

    Players are experiencing visual issues with belts.
    • Our team is investigating the issue.

    Missing level art in building at Main Pumping Station
    • A future TU will include a fix for this issue.

    Loot setting markers are still appearing if the HUD is disabled.
    • Our team is currently investigating the issue.

    C4 appears attached to the inside of Nomad's wrist when equipped.
    • A future TU will include a fix for this issue.

    AUDIO
    Sound missing when turning with the turret on some tank vehicles.
    • Our team is investigating the issue.

    Enemies shout out as if they are in alerted state, but aren't
    • Our team is currently investigating the issue.

    Muffled and interrupted sounds can be noticed on R&D map in both PvP and PvE.
    • Our team is currently investigating the issue.

    ITEMS
    Unable to buy intel grenades after unlocking the skill.
    • Issue has been reproduced and is being investigated.

    Item wheel selection is stuck.
    • A future TU will include a fix for this issue.

    Warrior Ghillie Pants no longer showing up in the inventory for some players.
    • Our team is investigating the issue.

    Players are experiencing clipping issues on some cosmetic items.
    • A partial fix will be implemented in an upcoming TU.

    WEAPONS
    Weapons occasionally become invisible after teammate deploys the bivouac.
    • A future TU will include a fix for this issue.

    Bad muzzle placement on Zastava M93 sniper rifle.
    • A future TU will include a fix for this issue.

    Signature weapon doesn't match Nomad promotional material.
    • Our team is investigating the issue.

    Character can sometimes be seen holding weapons incorrectly.
    • Our team is currently investigating the issue.

    LMG Stoner Compact view with ACOG is experiencing camera clipping issues.
    • Our team is currently investigating the issue.

    Weapons are clipping through the Fury Crye AVS backpack.
    • A future TU will include a fix for this issue.

    GHOST WAR
    Joining a squad vis matchmaking can sometimes lead to players spawning far away from the squad.
    • Our team is investigating the issue.

    Enabling the Sacrifice perk at the start of a match can cause an issue with the mechanics of the ability.
    • A future TU will include a fix for this issue.

    Stamina creating issues with the pacing of Ghost War.
    • A future TU will include a fix for this issue.

    Strafing is causing difficulty with aim assist in PvP for console players.
    • Our team is investigating a fix for this issue.

    Certain steps increase Sniper and DMR damage significantly
    • A future TU will include a fix for this issue.

    PvP mission counter not actualizing correctly and leaving some unable to receive new missions.
    • Our team is currently investigating the issue.

    WORLD/MAP
    Players might get stuck in the world in some places.
    • We are working on replicating and resolving the instances reported to us. We have already implemented improvements to our past TUs and will continue to address this as an ongoing effort.
    o WORKAROUND: Fast Travel to reset player location.

    Spawn killing is possible on R&D Center map.
    • A future TU will include a fix for this issue.

    A bug may be fixed in the next update even if it is not marked as such above. Our team will be making every effort possible to address the issues present as soon as we can.

    We greatly appreciate all the feedback that you provided us already, and please continue to do so. We will keep building and improving Tom Clancy's Ghost Recon Breakpoint with our community.

    /The Ghost Recon Team

    submitted by /u/UbiBard
    [link] [comments]

    Killing from afar

    Posted: 05 Mar 2020 07:32 AM PST

    “Shit-Balls.”

    Posted: 05 Mar 2020 08:32 PM PST

    Today is March 5th. Are you ready for the Immersive Intel drop about the Immersive Intel drop?

    Posted: 05 Mar 2020 05:28 AM PST

    I foresee no Gearscore, no infinite rations, but player hubs and stupid A.I. are emphasized even more!

    Immersive.

    submitted by /u/ClericIdola
    [link] [comments]

    How do you guys like the episode 2 content?

    Posted: 05 Mar 2020 01:16 AM PST

    prone camo in breakpoint be like

    Posted: 05 Mar 2020 01:32 AM PST

    Rate my photography. Took during a F.I.S.T/T.S.C group event.

    Posted: 05 Mar 2020 12:45 AM PST

    Sometimes I wish this game had cover to cover like this. From r/oddlysatisfying

    Posted: 05 Mar 2020 03:29 PM PST

    A take on Inventory and making a harder experience

    Posted: 05 Mar 2020 03:15 PM PST

    After we got the intel drop today, I got thrilled. I still choose to remain carefully optimistic, but this is a leap in the right direction! I believe what we need is communication because this proves that they are working on the game.

    Now to the point: I want to make a proposal, and at the same time, hear what the community here think of this idea which I am spending an awfully long time getting to the point of presenting.

    Firstly, I want to explain, I have been playing a lot of Tarkov lately, and while I am not really into PvP, what really dragged me into that game was their inventory system, RPG, and risk with each run. SO to the point:

    I want to propose, or hear your thoughts on this: Instead of getting a permadeath mode down the line (if that is a plan), I think it would be nice if they made a game-mode where gear-loss was a thing. It could be similar to Tarkov, where you lose what you have equipped when you die, but then you can have a backup in your stash, requiring you to loot and maintain multiple loadouts which you can not bring with you out into the world. With this, if possible, we could get a new inventory system where player inventory is limited. Still, agian, having a stash changes things so you can unload valuables, and sell junk etc.

    Sadly, I am not as good as other community members with making mockups, etc. But yeah, just the risk of losing something when you play sounds very appealing to me.

    The reason I want to hear the community opinion on this is because if anyone else other than me is interested in something like this, I would very much like the devs to see and evaluate it so that we MIGHT get it down the line. So yeah. I'd be happy to hear what you think. Hopefully, we can have a discussion, and I maybe we can "develop" some ideas which someone could make into a post or something which then somehow can be shown to devs.

    So what do people think? :)

    submitted by /u/SonnyPie
    [link] [comments]

    Anyone notice the absence of season 3 of the battle rewards?

    Posted: 05 Mar 2020 10:43 AM PST

    I don't even want the battle rewards system back. I just want the stuff they locked behind it

    submitted by /u/Hamonate1
    [link] [comments]

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