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    Saturday, March 14, 2020

    Ghost Recon - Instead of Breakpoint 2 I would love to see a return to roots. Modern setting, AI squad mates (w/ permadeath), Gunsmith 3.0, varied Locations, mission planning, highly replayable missions.

    Ghost Recon - Instead of Breakpoint 2 I would love to see a return to roots. Modern setting, AI squad mates (w/ permadeath), Gunsmith 3.0, varied Locations, mission planning, highly replayable missions.


    Instead of Breakpoint 2 I would love to see a return to roots. Modern setting, AI squad mates (w/ permadeath), Gunsmith 3.0, varied Locations, mission planning, highly replayable missions.

    Posted: 14 Mar 2020 11:10 AM PDT

    Continuing with who is who. These are the drones that exist for now, Aggressive, Non-Aggressive and Detection.

    Posted: 14 Mar 2020 12:56 AM PDT

    Met a Nice Friend in Bolivia

    Posted: 14 Mar 2020 10:33 AM PDT

    I'm a Jedi.

    Posted: 14 Mar 2020 04:38 AM PDT

    Made an English version of u/Snow_7c list of enemies for Breakpoint.

    Posted: 14 Mar 2020 12:35 PM PDT

    My helicopter was excited to see me

    Posted: 14 Mar 2020 07:20 PM PDT

    Wildlands has prepared me for this whole State of Emergency thing... I'm taking the truck

    Posted: 14 Mar 2020 03:46 PM PDT

    Splattered.

    Posted: 13 Mar 2020 11:05 PM PDT

    Convoy Cover

    Posted: 14 Mar 2020 05:03 PM PDT

    Haha how about a COVID-19 DLC. Objective: Find the TP.

    Posted: 14 Mar 2020 04:43 PM PDT

    Something that bugs me to no end: Red dots should not have zoom unless they are a scope. Here is the same sight (EXPS3) on the 416 next to the M4A1 and the MK48 Compact. I like how it looks on the 416 (far left) but kind of hate the zoom on the other two. Idk maybe it's just me.

    Posted: 14 Mar 2020 07:06 AM PDT

    Sun setting in Ocoro, Boivia 2020.

    Posted: 14 Mar 2020 02:20 PM PDT

    Breakpoint - Complete* Resource and Crafting Guide (if you care)

    Posted: 14 Mar 2020 01:16 PM PDT

    Ok, not complete because a) not listing specific locations to find resources though I might add that if there's interest, and b) there's things like weapon upgrade costs and deconstruction results that I also thought of including but haven't. But I think I have listed all of the current resources and items to craft in the game. I say current because some things don't appear to be 'used' and it's possible with additional classes like the Engineer or just game refinements those things will become useful.

    The idea of this guide occurred to me early on but I never did it because quite frankly since the beta I've been opposed to the resource and crafting aspect of the game. As with gear score, like many others I just don't feel it has a place in this type of game. 'This type of game' is evolving – or at least they're attempting to take it in a direction, but that's an entirely different post. Suffice to say I didn't feel this would be useful and most people wouldn't be interested. I've largely ignored it in-game myself, only crafted rocket launchers (and won't be any more after what I've learned), pretty much never use rations and rarely even syringes or most consumables. But I noticed a handful of posts asking where to find some things or talking about value of resources, so I decided to throw this together this afternoon.

     

    https://docs.google.com/spreadsheets/d/1dTZ3cVBc09ydXi-MftFJo-Bl4khlD29TxcOtOCdp4oA

     

    This is a spreadsheet with two tabs. One covers the resources, their value and category. The other is the things you can craft, again value (both buying and selling) as well as what they do and what it takes to craft them. If something takes one Common Medicinal Plant you can refer back to the resources to see what all Common Medicinal Plants are. You can also see that some resources are worth more than others, so you're better of using one type and selling another if you want credits. Obviously right now you have to sell things one at a time which is a huge PITA (c'mon devs, how was this not obvious, particularly when the exact same issue came up in Division 1 – even if that was a different team you clearly were taking a lot of ideas from the same design approach), but thankfully that's supposed to be coming with the update in a little over a week.

     

    Where to find things.

    I'm not currently describing where to find resources in the list. Some things can be found almost anywhere (like Winter Stella), some are a little more specific, and only one thing I've come across so far is very location specific (Sulphur, found only around one small lake and in a specific cave, unless there's some on Golem Island where I've yet to go). Some things are found in general types of environments – for example the fungi are in forests or woody swamps, shellfish / mussels / oysters are along shores of water, certain plants are up high in the mountains, others are only down low in swampy areas… If you pay attention to where you're finding things, you'll generally find them anywhere on the map with that same environment. But I will talk about a couple of specifics.

    Metal parts are about the most important resource in the game, because it takes a lot of them to upgrade weapon Mks. You can find them on the ground around any Abandoned Location or Cold War site (these are point designation types on the map if you haven't noticed). You also get decent stashes of them (around 40 if I recall) from killing Behemoths, and as one of the potential drops from hitting convoys. Old Shells can only be found around Cold War sites. Saltpeter is like metal, at both – and I mention this because of a broken economy thing I'll get to in a minute.

    Minerals are the high-value resource, worth 250 per if you sell them to the shop. Obsidian is generally found on higher hills but not quite to snowy mountains, particularly the northeastern quadrant of the main island. The gold and gemstones - amethyst, jade, chalcedony, and opal – are almost always found along streams and lakes. They're a bit regional, so gold is often up in the snowy mountains (a number of collectible intel maps under the Gold Prospector title point to locations), but the rest just associate with a particular zone. Lots of chalcedony along the coast on the western side of the main island, amethyst along lakes and streams up high in the southwestern quadrant, jade along the bottoms of steep valleys and some lower streams again in the southwestern quadrant, opal more around streams in the northeast quadrant.

     

    Some economic notes.

    One of the posts that prompted writing this was talking about finding gold to sell. Another was asking what the most valuable resource is. As already mentioned, it's the minerals at 250 each, and they're all the same. The next closest is elite (200) and high-end (150) gear parts along with elite weapon parts (150). Most everything else is 5-20 with a few rarer resources in a 50 group and a couple of 75 outliers.

    Now, do you need credits? Subjective I guess. If you want to buy everything out of the shop and have some available when events happen, or you're rolling a lot of weapons to get the talents you want, maybe you need some (protip: every single drone swarm tower has a chest with 1500 on it). If you play a lot and do a lot of high-reward activities like the raid or killing Behemoths, and have either already cleaned out the shop or don't care to, or can't wait to be able to turn those weapon talents off, maybe you have more credits than you know what to do with already. But here's the info anyway.

    I mentioned that some things don't appear to be used right now for anything other than selling for credits. The minerals seem purpose-made for this, but a lot of drone parts that seem like they should be used to craft something. And right now, gear parts serve no other function than exchanging for credits just like minerals. I don't know if they plan to introduce gear crafting or another use or if they were always intended to be just a credit source. You definitely get more straight selling the gear than deconstructing it and selling the materials though.

    You can look in detail at crafting vs buying and see that it's cheaper to craft some things than buy them and vice versa, never mind some things being so plentiful in the world you should never need to do either. And it's not enough to matter either from a resource or credit perspective for many people – it's in the game but you can ignore it just as easily as you can utilize it and theoretically not have issues getting the things or credits you need. But there's one thing I want to point out in particular, and that's Saltpeter.

    For some reason this currently has a value just like minerals – 250 per. It's also far, far easier to find, particularly if you're not using it to craft explosives, so it seems like a bug or oversight to me (maybe it was the Sulphur that should have been 250 instead of 10 given how rare it is?). At any rate, that means instead of using saltpeter to craft anything you can sell one piece of it and buy five or ten of what you'd be crafting. And along the same lines, crafting mines requires five metal parts, but given the amount of metal needed to upgrade weapons I'd rather spend the metal on that and just buy mines.

    submitted by /u/ac1dchylde
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    "Affirmative. Exsanguination, no wounds identified."

    Posted: 14 Mar 2020 09:32 AM PDT

    What Ghost Recon Should Be

    Posted: 14 Mar 2020 04:57 AM PDT

    Something we need for immersive mode. Knowing who is who, at the time of an assault, prioritize the neutralization of enemies. (ex: the first will always be the radio operator)

    Posted: 14 Mar 2020 12:55 AM PDT

    Is it just me, or did anyone else experience this psychedelic glitch in Breakpoint?

    Posted: 14 Mar 2020 08:34 PM PDT

    A very frustrating bug.

    Posted: 14 Mar 2020 11:46 AM PDT

    I am actually probably one of the few people who enjoy ghost recon breakpoint the way it is. And I will continue playing it with the loot when the immersive update launches. But there is one frustrating bug I have encountered that is driving me nuts. Like probably many of you, I'm on Windows 10 for pc, and windows 10 needs updates every now and then. But whenever I update windows 10, ghost recon breakpoint refuses to launch afterwards. I have to literally reinstall the uplay application again to get it working. And this issue mostly came from the terminator update and it still isn't fixed.

    submitted by /u/thewanderer1800
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    Unidad?

    Posted: 14 Mar 2020 12:33 PM PDT

    I think Nomad brought the wrong gun

    Posted: 14 Mar 2020 02:46 PM PDT

    The Ghost Experience: New Immersive Mode in 10 days

    Posted: 14 Mar 2020 08:37 AM PDT

    Who thinks we will get the full New Immersive Mode on the 24th, will it be delayed again, or only have part of what was announced? as well will we finally get the Engineer class along with Episode 2 ?

    submitted by /u/Vangruff
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    Breakpoint blurry graphics?

    Posted: 14 Mar 2020 08:36 AM PDT

    Just got breakpoint and even tho im really liking it so far I cant help but feel the graphics are super blurry (specially compared to wildlands), I just did the mission where you defend the skell guy near the lighthouse, the second one and that boat gets attacked by drones and the boat and its explosion were a blurry mess, Im playing on very high graphics and I dont know if theres a setting that im missing? Im using anti aliasing and x16 filtering, is there enything else?

    submitted by /u/Potpottron
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    Raid Island Loot Pool

    Posted: 14 Mar 2020 04:19 AM PDT

    I was hoping that, since the devs have acknowledged that the raid was really poorly received by the community, leading to Raid #2 being cancelled, that there have been internal discussions on allowing the other 90+% of players to access the loot from the Titan Raid. Either by unlocking the raid island, for exploration, or maybe even adding those items to random loot chests, on the main island. There are a large number of crates, that have duplicate rewards, that could be easily replaced by the loot from the raid island. Of course, this would exclude the Red Wolves gear, and the 4 unique raid weapons.

    submitted by /u/Megalodon26
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    stupid question

    Posted: 14 Mar 2020 05:26 PM PDT

    I've been having some trouble trying to hold my breath in Breakpoint and honestly I don't know how, and I'm on PS4.

    submitted by /u/trusspanda1
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