• Breaking News

    Monday, March 23, 2020

    Ghost Recon - Ghost Recon Breakpoint Episode 2: Deep State

    Ghost Recon - Ghost Recon Breakpoint Episode 2: Deep State


    Ghost Recon Breakpoint Episode 2: Deep State

    Posted: 23 Mar 2020 10:20 AM PDT

    Ghost Recon Breakpoint Episode 2: Deep State

    If you thought you were challenged so far, you'd better prepare for what's next, Ghosts. On March 24th, your next mission awaits you.

    https://preview.redd.it/ldzcdwpihgo41.jpg?width=960&format=pjpg&auto=webp&s=05a820111f0e79352f8fc7b1c6f393fe33ef0c80

    Start your Deep State adventure by following the trail to Holt in Erewhon. After gaining intel from him, dive deeper into the conspiracy and unravel the pieces, even meet up with some old friends along the way. Deep State brings forth a captivating narrative with new activities to participate in and rewards to earn as you progress, featuring some beloved items from a familiar franchise.

    DEEP STATE – THE ADVENTURE

    Mission 1 will be free for all players to enjoy on March 24th. As the story will continue to unfold, players who have the Deep State Adventure or Y1 Pass will have immediate access to explore the remaining content. You can also have access to the rest of the content by purchasing the full Adventure in the Store for 1900 Ghost Coins. All players who own either of these will be able to invite up to three friends to play with them.

    This engrossing experience will contain 7+ hours of new content, filled with 8 Story Missions and 10 exclusive Splinter Cell-themed rewards. Packed with stealth-focused gameplay, this compelling narration provides an engrossing experience alongside a fan favorite face.

    https://preview.redd.it/b2a8y76phgo41.jpg?width=960&format=pjpg&auto=webp&s=41b3a45cfa2b6ca4d7b3b1c6ac2e45eb492e5bff

    EXCLUSIVE REWARDS

    You won't fight for nothing, Ghosts. Each mission will come with exclusive rewards, providing you with more tools to face the danger you will encounter and adapt to situations:

    • High quality rewards, including SC-IS HDG, 4th Echelon Goggles, Sam Fisher Figure, 4th Echelon Pants, 4th Echelon Shoes, 4th Echelon Gloves, 4th Echelon Top, 4th Echelon Fullmask, Blacklist Helicopter | Standard and Victor Coste Figure.

    The first mission's rewards (handgun SC-IS HDG, 4th Echelon Goggles) is obtainable by all players, whether they own the Y1 pass or not. It is possible for Y1 pass owners and Adventure owners to invite up to three friends to play through the missions with them. The rewards will be granted retroactively to those players from Mission 2 through the remainder of the adventure by picking up either the Deep State Adventure or Y1 Pass in the Store themselves.

    TWO NEW CLASSES

    NEW! The Echelon Class:

    This new class coming to Ghost Recon® Breakpoint is for players who want to have a stealth, lethal approach in combat. It includes a set of special abilities and skills that will help players deal with any type of enemy.

    • Special ability – Sonar Vision: Triggers a new filtered vision with regular wave pulses that highlight the silhouette of enemies, even those hidden behind walls, and marks them. It can also disturb drones. (AOE and frequency of pulses reduced in PvP)
    • Special tool – Shock Pistol: Eliminates enemies stealthily, and temporarily put drones to sleep or stuns them, if they've detected you.
    • Passive skills:
      • Reflex Shot: Auto-aim with handgun when being detected (not available in PvP)
      • Shadow Master: Shadow stealth boost and silent moves (less efficient in PvP)
      • Handgun Proficiency: Damage boost and no silencer malus. (less efficient in PvP)

    NEW! The Engineer Class:

    Episode 2, Deep State, brings another class, the Engineer, which allows players to fight in a new style by providing them with more tech tools and specific boosts to defeat the enemies.

    • Special ability – Defensive Drone: Attacks nearby enemies (less efficient in PvP)
    • Special tool – Supply Drone: Gives allies an extra magazine (buffed ammo, less efficient in PvP)
    • Passive skills:
      • +10% Grenade Launcher AOE: Level 2 + 20% (less efficient in PvP)
      • +5% Drone Damage: Level 2 + 10% in all modes (not in PvP)

    Please note that both classes will be free for all users, but Year 1 Pass owners will get an instant unlock of the class at launch, no Skill Points needed, as well as one-week early access.

    PVP – NEW CONTENT

    Time to gear up and prepare, Ghosts. Episode 2 also brings fresh content to the Ghost War experience:

    • New! 4 Maps: Stoney Creek, Freight Yard, Forgotten Valley and Construction Site will be available.
    • New! Rewards: Paints for the weapons, silencer, titles and a new emblem.
    • New! Map Voting: In Ghost War, players will have the opportunity to vote on a pre-made selection of three maps and modes they want to play.

    Mission briefing over, Ghosts. We look forward to seeing you accomplish this task. The only question is, do you have what it takes?

    Don't miss out on Episode 2 intel for Tom Clancy's Ghost Recon Breakpoint! Follow us on Twitter @GhostRecon and join the discussion on the official Tom Clancy's Ghost Recon Forums!

    submitted by /u/Ubi_Hayve
    [link] [comments]

    TOM CLANCY’S GHOST RECON® BREAKPOINT – PATCH NOTES TITLE UPDATE 2.0.0.

    Posted: 23 Mar 2020 10:29 AM PDT

    Ghosts,

    Below you will find the new features, bug fixes, balancing, and improvements that are coming to Tom Clancy's Ghost Recon Breakpoint with Title Update 2.0.0 on Tuesday, March 24.

    We couldn't have done this without your continued feedback and support! We look forward to hearing your thoughts, so make sure to join the discussion on the official Ghost Recon Forums and the community Reddit.

    Patch Size and Download Information

    Please note: Whether you purchased a digital or a physical edition of the game, you will need to download the patch before playing. The size of the patch depends on your platform, region, and preferred language.

    • Xbox One: 30 GB
    • PlayStation®4 system: 17 GB
    • PC: 15.5 GB

    The patch on Xbox One does not contain any additional content.

    We have updated our Known Issues list as well with TU 2.0.0.

    New Features

    The Ghost Experience

    • Introducing the brand-new Ghost Experience! Pick one of our pre-selected settings or modify parameters to create the unique experience you want. Right when you boot up the game, you will be able to choose from two preset options or build your own combination:
      • Regular Experience: Play Ghost Recon Breakpoint the way it was released, with gear level and tiered loot.
      • Immersive Experience: A brand-new experience of the game that removes gear level and tiered loot entirely and offers new tactical options.
      • Custom Experience: Choose your own selection of settings to create a personalized fit.

    You'll be able to choose from a variety of community-requested settings, such as stamina management, health regen, new HUD settings, and more!

    For additional information on the Ghost Experience, check out our dedicated article here.

    Classes

    • Two new classes are added in TU 2.0.0:

    Players with the Year 1 Pass will have exclusive access to both classes starting on March 24 for one week.

    Gameplay & Adventure

    Year 1 pass content – if you don't own the Year 1 pass you can join a friend who does own it in co-op to complete the entire adventure. However, only Year 1 pass owners will receive the exclusive adventure rewards.

    • New missions, cinematics, and dialogue. Expand the original story with the new Adventure: Deep State!
    • New iconic locations.
    • New gameplay mechanics and elements.
    • New Faction missions.
    • And more!

    New Gunsmith Options

    • Most assault rifles will now be able to equip short barrel options (some ASR models have been omitted as their real-life counterparts do not have short barrel options).
    • TA31H added to 27 weapons with emphasis on assault rifles.
    • New suppressor customization:
      • New muzzle option added in the muzzle list.
      • Players can manually apply 3D visuals to it.
      • Paint options are locked for those options.

    Connectivity Assistance

    Players who cannot maintain a sustained connection to matchmaking services will now still be able to play solo PvE without being disconnected.

    These players will still have all of the functionality of the game except access to multiplayer modes. While in this mode, your Friends List will appear empty.

    The game will regularly re-test this connection in the background without impacting your play. You will be able to manually trigger a re-test of the connection by initiating matchmaking in multiplayer modes.

    Inventory management*

    • Added a Mass Dismantle option which dismantles all non-equipped and non-favorite weapons, sidearms, or gear in the currently open selection screen.
    • Added a Mass Sell option to sell all non-favorite and non-equipped gear and weapons while in the shop. (Sell all button added to the shop).
    • Added a Favorite option to individually select weapons and gear pieces so they cannot be dismantled or sold. (An indicator has been added to the weapon / gear tooltip to show this action).
    • Players can now equip items directly when picking them up (without going into the menu).
    • Added Optimize gear: equip all highest-level gear automatically.
      • Does not apply to weapons.
      • Button will be grayed out if the optimized gear is already equipped.
    • Players can now unequip weapons and gear equipped on other presets.
      • Warning message will still be visible to players as a caution.
      • The unequipped item will be replaced by the item occupying the same slot on the equipped preset.
    • Players can now sort their weapons / gear chronologically or by Name, Type, Gear Level, and Quality.

    * Only in Regular Experience / Gear Level Enabled. Does not apply to the Immersive Experience / Gear Level Disabled.

    Ghost War

    • Two New Classes adaptation for Ghost War:
      • Engineer Class: The supply drone gives recoil reduction instead of a boost in Ghost War.
      • Echelon Class: The Shock pistol has the added function of draining stamina in Ghost War.
    • Four New Maps:
      • Construction Site
      • Forgotten Valley
      • Freight Yard
      • Stoney Creek
    • New Ghost War missions and milestones
    • Map Voting: In standard play, players are now able to vote for their preferred map and game mode.

    Character and Customization

    New Items in Maria's Shop [Skell Credits]:

    • Weapon attachments: 3
      • Alternative Suppressor: Kilm Silencer
      • Alternative Suppressor: Ripples Silencer
      • Scope: Futuristic Closed Sight
    • Figures: 3
      • Hill
      • Nomad
      • Walker
    • Customization: 2
      • Facial Paint: Shark
      • NVG: 3E Black Arrow
    • Vehicle: Added the RT-5 Shepard | Standard for Skell credits. Now you can get the same bullet-blasting truck-mounted turret action straight from Maria herself! The Terminator truck remains a live event exclusive reward.
    • Weapons: 12
      • New weapons: 5
        • AR-18
        • ARX200
        • MK 23
        • SC-40K
        • UZI 9mm
      • Weapons variations: 6
        • 516 Shorty
        • 553 Scout
        • G28 Scout
        • M4A1 Assault
        • Scorpio Scout
        • Vector Shorty
      • Unique weapons: 1
        • Maxim 9 | Echelon

    Deep State Adventure Rewards – Exclusive to Year 1 Pass Owners and Adventure Purchasers*:

    • Figures: 2
      • Sam Fisher
      • Victor Coste
    • Customization: 2
      • Fourth Echelon Goggles [Mission 1 Reward]
      • Fourth Echelon Top
    • Gear: 4
      • Fourth Echelon Pants
      • Fourth Echelon Boots
      • Fourth Echelon Gloves
      • Fourth Echelon Full mask
    • Titles: 3
    • Vehicle: 1
      • Blacklist Helicopter | Standard
    • New weapons: 1
      • SC-IS HDG [Mission 1 Reward]

    \The first mission of Deep State is free and available to all players. Play to receive two rewards without purchase of the Year 1 pass or Adventure: Fourth Echelon Goggles and SC-IS HDG.*

    New Raid Boss Rewards:

    • Engineer Set: 5
      • Architect Mask | Engineer
      • Architect Top | Engineer
      • Architect Vest | Engineer
      • Architect Gloves | Engineer
      • Architect Pants | Engineer
    • Echelon Set: 5
      • Silencer Mask | Echelon
      • Silencer Top | Echelon
      • Silencer Vest | Echelon
      • Silencer Gloves | Echelon
      • Silencer Pants | Echelon

    New Class Unlock Items

    • Engineer
      • Camo: 1
        • Weapon Paint: MC Arid
      • Emblems: 2
        • Engineer
        • Elite Engineer
      • Melee Weapon: 1
        • Mark II
      • Titles: 2
        • Senior Engineer
        • Master Engineer
      • Weapon: 1
        • MGL
    • Echelon
      • Camo: 1
        • Weapon Paint: Grey Python
      • Customisation: 1
        • Echelon Gear Patch
      • Emblems: 2
        • Echelon
        • Echelon Elite
      • Melee weapon: 1
        • Echelon Karambit
      • Titles: 2
        • Senior Echelon
        • Echelon Elite
      • Weapon: 1
        • Maxim 9

    New Ghost War Items

    • Weapon attachments: 1
      • Alternative Suppressor: Hiver Silencer
    • Customisation: 6
      • Weapon Paint: Blue Tiger
      • Weapon Paint: Cells
      • Weapon Paint: Checkers
      • Weapon Paint: Dark Ops
      • Weapon Paint: Neuromod
      • Weapon Paint: Technologic
    • Titles: 3
      • BlackOps
      • GhostHunter
      • 301st Spartan
    • Emblem: 1
      • Ares

    New Hair Customization – Unlocked by Default For Free

    • Bun
    • Curly Crew Cut
    • Shaggy
    • Side Part
    • Undercut
    • Light Stubble Beard
    • Medium Stubble Beard

    New Items in Store [Ghost Coins]

    • Third Echelon Bundle\*
      • Figures: 2
        • Briggs
        • Prime Sam Fisher
      • Customisation: 3
        • Third Echelon Sonar Goggles
        • Third Echelon Multi-Vision Googles
        • Third Echelon Top
      • Gear: 4
        • Third Echelon Vest
        • Third Echelon Boots
        • Third Echelon Pants
        • Third Echelon Gloves
    • Paladin Nine Bundle\*
      • Gear: 4
        • Paladin Nine Boots
        • Paladin Nine Pants
        • Paladin Nine Gloves
        • Paladin Nine Mask
      • Customisation: 1
        • Paladin Nine Top [Vest will not appear with this top equipped]
      • Melee weapon: 1
        • Needle Point Fighter
    • RT-5 Shepard Mk. II Bundle\*
      • Vehicle: 4
        • RT—5 Shepard Mk. II | Desert
        • RT—5 Shepard Mk. II | Hill
        • RT—5 Shepard Mk. II | Jungle
        • RT—5 Shepard Mk. II | Snow
    • Figure: 1
      • Grímsdóttir
    • Unique Weapon Skins: 2
      • MK 23 | Echelon
      • SC-40K | Brown

    *Items can also be purchased individually.

    UI and Progression

    • Updated HUD to make it easier to know which mission you are on.
    • Players can switch between Episodes by focusing the investigation zone, then:
      • Using LT/RT on Xbox One, L2/R2 on PS4™ system, and arrow keys on PC.
      • Clicking directly on tabs.
      • A new indicator is displayed on tabs for easier navigation.
    • Enemy NPCs will now drop ammo boxes and item loot packages with visual feedback.
    • Added a more visible light shader on interactive objects (crates, ammo boxes, collectibles, item loots).
    • Increased low-quality weapon parts gained from dismantling weapons.
    • Increased weapon parts gained from drones while playing on Immersive Experience.

    Camera

    New settings

    • Added a toggle to Enable / Disable ScreenShake effect.
    • Added a new Camera distance setting in the menus for players to choose:
      • Dynamic: Camera dynamically shifts between close during combat and far out of combat. This is how the camera currently works in the game.
      • Close: Camera stays close to the player character.
      • Far: Camera stays far from the player character.

    Bug Fixes and Balancing

    Fix Highlights

    • Hill and Walker figures are added to Maria's shop for free.
    • (PC) Fixed a rare issue where the game would crash on AMD and Nvidia graphic cards if players are located in specific regions.
    • (PC) Fixed an issue that didn't allow the game to be launched via Uplay for some players.
    • (Exploit) Fixed an issue on the Sharpshooter ability after exiting the bivouac.
    • (Exploit) Fixed an issue on the Sacrifice Perk in Ghost War.
    • (Exploit) Fixed an issue with auto-aim in Ghost War.
    • Updated systems in-game which create a more permissive BASE jump experience.
    • Fixed an issue with the completion of "Top Dog" Ghost War mission.
    • Removed Damage Bonus perk when injured on Gibson M9 while in Ghost War.
    • Fixed several issues where descriptions were cut off in menus.
    • Improved and increased the helicopter's speed perception.
    • Fixed clipping issues on the Ocelot Chest Rig and Self Fastening Ankle Boots items.
    • Fixed an issue where the belt's color would change depending on the color of the shirt worn by character.
    • Fixed an issue where vehicles spawned randomly.

    Exploits

    The following issues have been addressed by the team as per player reports. Please let us know if you still see them occur in the game, either the same or in a new form.

    • Fixed an issue with the Silver Stake.
    • Fixed an issue on the Sharpshooter ability after exiting the bivouac.
    • Fixed an issue on the Gargoyle raid boss that made it spawn inactive.
    • Fixed an issue on the Sacrifice Perk in Ghost War.
    • Fixed an issue with auto-aim in Ghost War.
    • Fixed an issue on the Cerberus raid boss that made it inactive.
    • Fixed an issue on the Baal raid boss that broke the fight mechanics.
    • Fixed an issue on the Sharp Thunder weapon.

    BASE Jump

    • Created new platforms to BASE jump from in key areas.
    • Updated systems in-game which create a more permissive BASE jump experience.
    • Reduced the auto-deploy distance to allow for more time BASE jumping before deploying the parachute.

    Performance

    • Ongoing memory and framerate optimizations.
    • (PC) Fixed a rare issue where the game would crash on AMD and Nvidia graphic cards if players are located in specific regions.
    • (PC) Fixed an issue that didn't allow the game to be launched via Uplay for some players.

    Progression

    The item wheel, missing night and thermal vision and binoculars have been addressed by our team – please let us know if you are still missing any of these items or if the item wheel still gets stuck.

    • Fixed an issue where the item wheel would randomly get stuck.
    • Fixed an issue where players could not use night and thermal vision in PvE after a PvP session.
    • Fixed an issue where binoculars were missing.
    • Fixed an issue that prevented the Panther Cloak & Run ability to be used in the Raid.
    • Fixed an issue where C4 would appear on players after exiting the bivouac.

    AI

    Balancing:

    • Reduced the damage received by players in Regular difficulty mode.
    • Rebalanced the WASP behavior:
      • WASP Drone attacks the player from a further distance and places itself further from the player when attacking.
      • WASP Drone health points reduced.
    • Rebalanced enemy archetypes:
      • Breacher: NPC will no longer get as close to the players when attacking.
      • Heavy: Reduced NPC accuracy.
    • Adjusted the riflemen's cover behavior: NPCs take cover further from the player.
    • Decreased the Search Light's detection time: Search Light detects the player faster now.
    • Increased the Search Light's destruction sound radius: Search Light's destruction is heard by NPCs in a larger radius.
    • Adjusted the generator's deactivation state from worried to suspicious. When a generator is deactivated, enemies nearby go to suspicious state rather than worried state to prevent the entire camp from being warned.

    Fixes:

    • Made players harder to detect by enemies while in vehicles.
    • Fixed issues with drones detecting players on bikes.
    • Improved NPC state-related issues:
      • Improved consistency of camps' state.
      • Fixed NPC suspicious state mechanic after detecting the players' drone.
    • Fixed and improved NPC cover animation.
    • Improved enemy NPC animation from idle to scared when stowed in vehicles.
    • Improved NPC teleport issues.
    • NPC barks improvements: Delayed reinforcement calls.
    • Fixed an issue where turrets could still detect players after being deactivated.
    • Fixed an issue where anti-aircraft missiles were not launched at players in helicopters.
    • Fixed various World's life issues including convoys not stopping in time for trains and animal replication issues.
    • Improved AI helicopter behavior.
    • Fixed an issue where vehicles spawned randomly.

    Ghost War

    Balancing:

    • Reduced pistol damage to prevent two-shot headshot kills:
      • HS2000: from 41 reduced to 37
      • M1911: from 38 reduced to 36
      • P227: from 38 reduced to 36
      • Stainless Extended: from 42 reduced to 37
    • Removed Damage Bonus perk when injured on Gibson M9 while in Ghost War.

    Fixes:

    • Fixed an issue with the completion of "Top Dog" Ghost War mission.
    • Improved tooltip to give better information when a player has matchmaking penalty.
    • Fixed a rare occurrence where players got double points for marking enemies with drones.
    • Fixed an issue where the longest range for a kill stat would not update properly.
    • Fixed an issue where spamming the adrenaline shot could lead to disabled functionality for shooting and using items.
    • Fixed an issue where weapon paints appeared incorrectly as mission rewards.
    • Removed inputs for showing / removing pins from the Briefing Page in the pre-match phase.
    • Players can now toggle the team widget and the drone counter in the interface settings.
    • Fixed an issue where the ability gauge would still be displayed in Ghost War even though it was disabled in the settings.
    • Removed Bonus Category in the End Match screen in Custom Match.
    • Fixed rare occurrence where the attacker could plant and defuse the sabotage objective.
    • Fixed a rare occurrence where a round would get stuck and never end if multiple people would open the tac map at the same time.
    • Fixed an issue where the gas from the drone would appear before the projectile hit the ground.

    Respawn

    Respawn System Improvements

    • Added new respawn points more relevant for players.
    • Now players will not respawn to the closest point geographically, but to the latest location they went through before dying to avoid having players spawning in a place they have never visited before. For instance, it allows players in squad attacking a camp from different location points to respawn where they were, instead of respawning all at one location in case they get KIA.

    UI

    • Fixed the unlock conditions for the Flat Cap item.
    • Fixed several issues where descriptions were cut off in menus.
    • Fixed an issue where weapons and gear would not be displayed in the player's info page.
    • (PS4/Xbox One) Improved Skill Tree videos latency.

    Vehicles

    • Improved and increased the helicopter's speed perception:
      • Added effects (both visual and audio) on helicopters when flying at high speed.
      • Added a blur effect on a circular mesh that replaced the rotor blades to simulate the gyroscopic effect.
      • Added an angle that suggests the air lift effect.
    • Improved and debugged the main character animations while on bikes.
    • Fixed an issue where reversing with bikes was inconsistent and could appear as non-functional at times.
    • Improved the bikes' feeling and removed unnatural movements.
    • Reworked smoother animations for the physics forces applied to the character when encountering a bump on a bike.
    • Fixed weird animations on the Firespin bike.
    • Fixed an issue that randomly stopped bikes from reversing while on a rough inclined plane.
    • Fixed an issue where movement would stop when applying the brakes while reversing on a bike.
    • Fixed an issue where pneumatic boats exploded when spawned by players.
    • Fixed an issue where helicopters randomly defied the laws of physics by jumping in the air at specify settlements.

    Visual

    • Hill and Walker figures are back in Maria's shop for free.
    • Fixed an issue where the Brown Fury Knife would disappear during an execution.
    • Fixed an issue where a weapon would turn invisible after exiting a bivouac in a co-op mode.
    • Fixed clipping issues on the Ocelot Chest Rig and Self-Fastening Ankle Boots items.
    • Fixed an issue where the belt's color would change depending on the color of the shirt worn by character.
    • Fixed an issue where binoculars would not appear while using Photo Mode.

    World

    • Fixed visual issues at Main Pumping Station.
    • Fixed an issue where textures were missing near the Hidden Coomb.
    • Fixed an issue where it was not possible to crawl under barbed wires near Howard Airfield.
    submitted by /u/UbiBard
    [link] [comments]

    Forgot they did that...

    Posted: 23 Mar 2020 03:02 PM PDT

    Sam in inevitable...

    Posted: 23 Mar 2020 03:17 AM PDT

    New confirmed content

    Posted: 23 Mar 2020 10:15 AM PDT

    If the Echelon class is for stealth, the Panther class is for brutality

    Posted: 23 Mar 2020 11:37 AM PDT

    Skynet Security

    Posted: 23 Mar 2020 12:49 PM PDT

    Sam: Glad to see you haven't gone soft since Bolivia / Me: Naw dude, I'm so damn hard right now you have no idea.

    Posted: 23 Mar 2020 10:09 AM PDT

    Locking More Rewards Behind Raid

    Posted: 23 Mar 2020 04:15 PM PDT

    That's one great move Ubisoft. Doing the raid with the DMR glitch is hard enough with constant leaving and having to re-matchmake for hours. Not only did you not rebalance any of the raid boss, you took out the only way solo players could potentially get raid loots as well as adding more items to it. Seriously, when will you learn the old ways of respecting solo/singleplayer? Now it will probably take 6-7 hrs to do raid or even more for the average player.

    submitted by /u/KiloLimaOne
    [link] [comments]

    My fellow UK Ghosts, we are now officially on full Covid-19 lock down. Stay at home. Stay safe. See you on Auroa.

    Posted: 23 Mar 2020 03:09 PM PDT

    At least we will have time to play the new content!

    submitted by /u/WolverineKuzuri93
    [link] [comments]

    Charlie Don't Surf

    Posted: 23 Mar 2020 06:32 PM PDT

    Deep State Trailer

    Posted: 23 Mar 2020 10:06 AM PDT

    This All but Confirms That the DLC takes place on Moa Island

    Posted: 23 Mar 2020 11:54 AM PDT

    New TU - new gear and clothing

    Posted: 23 Mar 2020 12:50 PM PDT

    Hey Ghosts, this update feels very exciting to me. I think it will turn the game into something great. But i have to say that i'm only 99% satisfied. This rest of 1% is because it seems to me that there will again only be theme-based gear and clothing. I was really hoped that there will come more normal military stuff which isn't linked to any theme/crossover. I'm not the biggest fan of this crossovers because i want my nomad to be an independent hero and not one who needs help all the time (except from AI teammates :-)). BUT don't get me wrong...i'm really looking forward to it...especially the "Ghost Experience" and new missions with work to do. I will postpone my hopes for things like smocks, ghillie hats, new weapons like ACR/G36C/Mk18...and stay excited for tomorrow. IT WILL BE GREAT...thank you Ubi's. To all stay safe and healthy!!!

    submitted by /u/Basti_HF
    [link] [comments]

    So are we going to be able to have this classic camera permanently with the new update?

    Posted: 23 Mar 2020 09:25 AM PDT

    [Maintenance] March 24, 2020 - TU 2.0.0 Deployment

    Posted: 23 Mar 2020 04:49 AM PDT

    Ghosts,

    The servers will shut down for a scheduled maintenance tomorrow, March 24, at 10:00 CET / 05:00 EDT / 02:00 PDT to deploy TU 2.0.0. across all platforms.

    Estimated downtime: 3 hours.

    Patch size:

    • Xbox One: 30 GB
    • PlayStation® 4 System: 17 GB
    • Uplay PC and Epic Game Store: 15.5 GB

    TU 2.0.0. patch notes will be available later today.

    Please follow the forum thread for any updates on the maintenance progress.

    Thank you,
    /Ghost Recon Breakpoint Team

    submitted by /u/Ubi_Hayve
    [link] [comments]

    Will you start a new game with a new character tomorrow?

    Posted: 23 Mar 2020 03:27 PM PDT

    I have been thinking about this and I don't know what to do about it.

    What will you do guys?

    submitted by /u/Gonzito3420
    [link] [comments]

    Some of Walkers dog tags on his west

    Posted: 23 Mar 2020 03:00 PM PDT

    Opinions on this picture, using it as my wallpaper.

    Posted: 23 Mar 2020 08:02 PM PDT

    Thought I should say that I'm buying this game because of the Immersive Experience update

    Posted: 23 Mar 2020 12:02 PM PDT

    I've played a lot of Ghost Recon games. I liked the originals, I remember playing the Advanced Warfighter pre-release at PAX way back in the day. I enjoyed the (much) more action orientated Future Soldier but I'll be honest, Ghost Recon Wildlands was the fucking shit.

    No game experience I've had has ever come close to the amount of fun I had in that game. I've thrown 340 hours into that game between single player and co-op. To me it was the perfect mix of character customization, "realism", and just flat out super fun shooting. I could have my tactical dude and my friend could have his cowboy hat goofy asshole and it wouldn't make any difference: we'd all play the same. If he unlocked something cool, he could show me where it was, and vice versa.

    Cue Breakpoint and the entire system of Wildlands was replaced with a tiered loot shooter. I was beside myself. To this day I still don't fucking get who thought this was going to be a great idea with the people that loved Wildlands.

    With the Immersive Experience update I bought the game. I want to have as much fun in Breakpoint as I did in Wildlands and this is literally what I've been waiting for, originally I thought I'd have to wait until the next game.

    So I just wanted to give credit where credit is due and say thanks for allowing me to enjoy the game the way I want to, by removing the absolutely idiotic tiered loot crate gamble shooter.

    Cheers and here's one sale you made because of it you would not have made otherwise.

    submitted by /u/doctor_7
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    Now I know I might get some fire from this but hear me out.....A machete for a melee option? I wanted to make like a nomad hunter based character. One with the forest. Thought would be a cool idea.

    Posted: 23 Mar 2020 05:56 PM PDT

    It seems like we'll be getting magnetic vision or something similar!

    Posted: 23 Mar 2020 10:16 AM PDT

    Good evening commander. I heard you drink water.

    Posted: 23 Mar 2020 05:31 PM PDT

    Will they ever give us the cross com and a proper ghost outfit in Breakpoint?

    Posted: 23 Mar 2020 09:19 AM PDT

    The game is been a long time out now, when are they going to give us this iconic items from the franchise?

    submitted by /u/Gonzito3420
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    Has to be my favourite screen shot so far!

    Posted: 23 Mar 2020 03:44 AM PDT

    Can we please add custom camoflauge to all gear? I'd really like to change the look of Fixit's pants and Fury's backpack for example

    Posted: 23 Mar 2020 01:36 AM PDT

    It just seems like a setback that you can't camouflage all gear how you want. Especially the raid gear that has red highlights all over it. Sure, make that the default but let us change all the camos for all gear as well.

    submitted by /u/WolverineKuzuri93
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