Ghost Recon - Golem island should be explorable for solo players and should solely have special crates |
- Golem island should be explorable for solo players and should solely have special crates
- [OPINION] I don't like the raids.
- Ubisoft silencing dissent
- C'mon guys. Not only do I already have this, it's not even on the list!
- Battle Rewards - [Update Coming]
- I am Struggling to Understand You Ubisoft...
- Honour us Wildlands veterans by reintroducing cosmetics from Wildlands
- Nokk VS a Behemoth Drone | Nokk in Breakpoint - Day 2
- Just let me buy the gun I want
- When Garand Thumb shows up on Auroa
- Sad to say..
- UBI, don't forget this about the AI teammates
- "Placeholder for random military quote, remove before posting." - Abraham Lincoln, 1955.
- [Suggestion for Breakpoint] We need a faster system to move fallen teammates around during combat.
- Time gated content is stupid
- We need big changes to rendering distance
- Anyone else notice the HTI sniper rifle has gone. Sure it was in the game on release.
- Just a friendly conversation about solutions if/when Gear Score goes away in Breakpoint.
- ???? Been waiting months and I still have no Vectorblade!
- Please add the ability to use guns in Erehwon...
- Sometimes good things come to those who wait.
- Unlock FREE Skell Glasses in Ubisoft Club Rewards
- Something is wrong here...
- What's up with the "Whalers code"?
- Battle Pass the gift that keeps on not giving.
Golem island should be explorable for solo players and should solely have special crates Posted: 04 Dec 2019 02:51 PM PST Having the normal loot crates is stupid and they are just a waste of space , and most people on the game play solo, locking them out of so much stuff is ridiculous, especially since the titans already have special rewards. [link] [comments] | ||
[OPINION] I don't like the raids. Posted: 04 Dec 2019 05:39 AM PST The raids feel like they're something that should belong to the Division series or Destiny or other MMO shooter that aren't marketed as a 3rd person military tactical shooter. Before the raid came out, I was imagining storming a base with different enemies, challenging modifiers (e.g. forced one hit kill, no ammo drops, etc.). But instead we're given puzzle/ pattern based bosses that are bullet sponges. This may garner some negative feedback but it just doesn't feel satisfying, nor does it feel fun. [link] [comments] | ||
Posted: 04 Dec 2019 11:17 AM PST Not sure if ya'll heard about what went down yesterday, but Ubisoft has started closing threads critical of Breakpoint, and fired a member of Delta Company for being critical. I got a lifetime ban (IP address and all) from the forums for trying to keep the threads alive. I'm hoping the reason I couldn't stay online last night is because of their shitty servers, and not a ban from the game. Ubisoft, even China says "Daaaamn!" in reaction to your efforts to silence those you don't want speaking. You're disgusting. [link] [comments] | ||
C'mon guys. Not only do I already have this, it's not even on the list! Posted: 04 Dec 2019 10:12 AM PST
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Battle Rewards - [Update Coming] Posted: 04 Dec 2019 03:14 PM PST Ghosts, We've seen your reports regarding issues with the Battle Rewards. We are currently investigating and will have an update for you tomorrow. /The Ghost Recon Team [link] [comments] | ||
I am Struggling to Understand You Ubisoft... Posted: 04 Dec 2019 10:55 AM PST Dear Ubisoft(i.e To Whom It May Concern), Simply put your continued decisions regarding this game continue to baffle me. Let's start with the quest for a MK18 variant/clone(for those who do not know MK18 is the US Navy designatorLink is to the original NSW-C documentation for an M4 variant/clone with a 10.3" barrel}. This really shouldn't be that hard. All of the marketing for this game shows Nomad carrying said rifle, including the game play reveal from the Premiere. Thus clearly the rifle has been modeled and is hanging around somewhere. So far the only things close are the Koblin which is locked behind an RNG infested raid grind, which while close is not quite the same thing. Also the 516"shorty"(really who thought up that name?). Now the 516 shorty while technically should be the gun... well, the stock is different, and it lacks a top rail for accessories... The Koblin, I'll admit is cool, and sure people who mindlessly grind your poorly designed raid should get some sort of rewards. The 516 Shorty is another really out of touch attempt at making a "cool" variant. So this is the first thing I fail to understand. Simply the product should reflect the marketing. The MK18 clone that Nomad uses in your marketing should have been in game, and accessible to all players across all modes from day 1. This was a highly requested item in Wildalnds(so much so that you took a marketing contract from Daniels Defense and put their MK18 clone in the game and charged us for it, double winning for Ubisoft there). As it is you leave your customer base feeling rather deceived by your marketing. I've listened the to investor conference call in which Yves explains how badly this IP underperformed and how hard you want to work to regain consumer confidence. What I'm struggling to understand from that is then what are the reasons that this game continues to proceed full speed down the same path that caused its underperformance? I applaud you on the player survey. However, that survey did not give you any answers or reveal any problems that were not already being spoken about since OTT1 and E3 game footage releases. I'm dumbfounded as to how this was then suddenly all a surprise to Yves when he made that conference call(in fairness so were several of the investors on that conference call, see approximately the 50min mark for a very clear statement of that). As the investors noted, these problems were manifest months before the game released, yet somehow upper management was caught of guard? I mean this with all sincerity and civility, if they were truly caught off guard, contact me, I know several good business consultant agencies that will help you streamline your communication, because that is a tremendous communication failure. I get wanting to have a "raid". Raids are pretty much the pinnacle of multiplayer PVE content. What I don't understand are the reasons that you decided to balance the entire game around raids and PvP instead of leaving them as separate modes, like they were in their previous iterations of GR. Compounded by how thin the story was in this open world shooter, especially compared to the previous release of Wildlands and its follow up DLCs, what happened was this game did not feel like the awesome trapped behind enemy lines adventure that was marketed, but rather a MMORPG with a short campaign to get the player involved in the end game grind. Lastly the thing I am struggling to understand is giving Hugo_Fou the boot from Delta Company. Despite your marketing promises of world wide involvement across ten regions, to date we had precisely three, I believe all British, Coms guys to represent the community, and only two of them were at all active on the forums. You just slashed that number by a third in representation and half in forum involvement. The seeming reason being that Hugo_Fou expressed his, and a large portion of this community's, discontent with the Raid in a joke. Granted that joke may have crossed a line for you, and when you are reeling financially getting that sort of bad press from a community/Dev go between probably stings a lot. However, giving him the boot really did nothing to help your current image issues. In all honesty it probably only inflamed things more. Community managers, I applaud you for the aplomb with which you carry out what must be a fairly thankless job, and bear the brunt of what must be, at least at times, near soul crushing toxicity. Nothing that I am about to say is aimed at you. Ubisoft, you have a community that has been begging to engage with you, whether I take that from the hundred+ posts of people who claimed to have signed up for Delta Company(most of whom were simply ignored), or the many passionate threads on this forum and reddit, or the the various videos on YouTube. If you want to recapture consumer trust, you need to start engaging. You need to put information out. You need to address concerns with an alacrity which to date has been missing. You marketed this game as one thing, and delivered a very different thing, starving the consumers for information and making vague promises about some time next year will not result in the sales figures you want. The longer this goes one the more damage it does to this IP and your company reputation in general. BnFrg sends. [link] [comments] | ||
Honour us Wildlands veterans by reintroducing cosmetics from Wildlands Posted: 04 Dec 2019 12:35 PM PST Not just for us but for the newbies too. I spent money, time, and effort on earning and acquiring Wildlands cosmetics. To not have them in Breakpoint is spit on my face, you dogs. [link] [comments] | ||
Nokk VS a Behemoth Drone | Nokk in Breakpoint - Day 2 Posted: 04 Dec 2019 11:46 AM PST
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Just let me buy the gun I want Posted: 04 Dec 2019 05:28 PM PST I dont want to grind the stupid battle crate system for RNG rewards. This is the definition of toxic game design. [link] [comments] | ||
When Garand Thumb shows up on Auroa Posted: 04 Dec 2019 09:00 AM PST
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Posted: 04 Dec 2019 04:30 PM PST
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UBI, don't forget this about the AI teammates Posted: 04 Dec 2019 04:01 PM PST When we turn on our NVGs,I want the AI to flip them down as well. This didn't happen in Wildlands but it would be nice to see. [link] [comments] | ||
"Placeholder for random military quote, remove before posting." - Abraham Lincoln, 1955. Posted: 04 Dec 2019 08:19 AM PST
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[Suggestion for Breakpoint] We need a faster system to move fallen teammates around during combat. Posted: 04 Dec 2019 07:43 PM PST The fireman's carry takes ridiculously long in this game. The point of this mechanic, I'm pretty sure, is to move them behind cover so you can safely revive them during a firefight but we can't do that because by the time you start pulling them up, 10 Wolves are on your ass and your team has to start all over on clearing out the base. This results in the mechanic barely ever being used. The majority of us I'm pretty sure just waits to clear out the surrounding enemies before picking our downed teammates back up. Speed up the process in general. There's also this awkward short amount of time after you finish the animation where your character just stands there before you can freely move. Maybe add another option to let us drag our teammates quickly around corners by the drag handle on their plate carriers , I'm thinking something like from Army of Two: The Devil's Cartel. It's faster and, in my opinion, more realistic while in a heated firefight. This could also allow the downed teammate to use their weapon or handgun to help take down wolves. I'm no combat specialist so as far as I know everything I've said could be really stupid. [link] [comments] | ||
Posted: 04 Dec 2019 08:03 AM PST What is the point of having time gated content? To artificially inflate your playerbase numbers by dangling items over their heads like a carrot? While making someone who gets the game later feel shit outta luck because they didn't have the game yet? Maybe it's all part of a secret plan to bring the ghost crates back for those who missed out. I wouldn't be surprised to find out that this is actually the truth and when they said they'd be adding weapons and figures for skell credits, they willingly omitted their plans for the remaining cosmetic items. [link] [comments] | ||
We need big changes to rendering distance Posted: 04 Dec 2019 01:49 AM PST Rendering distance in Breakpoint is awful. We need several changes to it to improve the game.
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Anyone else notice the HTI sniper rifle has gone. Sure it was in the game on release. Posted: 04 Dec 2019 05:35 PM PST | ||
Just a friendly conversation about solutions if/when Gear Score goes away in Breakpoint. Posted: 04 Dec 2019 06:07 PM PST
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???? Been waiting months and I still have no Vectorblade! Posted: 04 Dec 2019 11:30 AM PST
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Please add the ability to use guns in Erehwon... Posted: 04 Dec 2019 01:38 PM PST So we can shoot every person who coughs (and the radio in Maria's shop). I wouldn't mind it so much if there where other sounds and a lot less coughing going on. I've been to major hospitals during flu season, their ERs don't sound anything like this! Any way to bring coughing to a minimum? Please? [link] [comments] | ||
Sometimes good things come to those who wait. Posted: 04 Dec 2019 07:24 PM PST
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Unlock FREE Skell Glasses in Ubisoft Club Rewards Posted: 04 Dec 2019 06:02 AM PST
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Posted: 04 Dec 2019 05:58 AM PST
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What's up with the "Whalers code"? Posted: 04 Dec 2019 07:24 PM PST Can't even play on xbox one...just keep getting boot offline. [link] [comments] | ||
Battle Pass the gift that keeps on not giving. Posted: 04 Dec 2019 04:04 PM PST
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