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    Saturday, December 7, 2019

    Ghost Recon - And baby makes three..

    Ghost Recon - And baby makes three..


    And baby makes three..

    Posted: 07 Dec 2019 06:48 AM PST

    Wildlands has gems too

    Posted: 07 Dec 2019 05:10 PM PST

    Found a good spot.

    Posted: 07 Dec 2019 05:52 AM PST

    The explosions are definitely an improvement from the last game!

    Posted: 07 Dec 2019 01:21 PM PST

    Gotta give it to ubisoft...

    Posted: 07 Dec 2019 02:51 PM PST

    They're one of the few developers to let you skip their logo when loading into their games lol.

    submitted by /u/Draven1187
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    Sentinel zombie

    Posted: 07 Dec 2019 10:06 AM PST

    DIY diversion lure

    Posted: 07 Dec 2019 07:34 PM PST

    Even on this mask here is a clipping issue...

    Posted: 07 Dec 2019 03:37 AM PST

    A Canadian Forces member from 3rd Royal Canadian Regiment (3RCR) destroyed an enemy Behemoth drone single handedly above all odds in the heat of battle protecting his fallen soldiers from being overrun and was awarded the Victoria Cross for his actions

    Posted: 07 Dec 2019 01:01 PM PST

    What's wrong with my scope?

    Posted: 07 Dec 2019 05:02 AM PST

    JTF-2 Making their appearance on the Aroura Archipelago... Reconnaissance team

    Posted: 07 Dec 2019 12:51 PM PST

    NO FLARES!

    Posted: 07 Dec 2019 05:51 PM PST

    Bad ass helicopters that don't have flares to get away from missiles...

    Edit: I'm making this while flying a helicopter 12km away!

    submitted by /u/gamerspotlight
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    We need some changes to raid accessibility and loot

    Posted: 07 Dec 2019 03:40 AM PST

    We currently have a weekly rotation for loot on Golem Island. You can loot six blueprint chests once a week (five this week because one is bugged...) and get loot from bosses once a week as well.

    Also you can only access the raid island during the raid.

    I propose two major changes:

    1. Bosses should be on two reset timers. A weekly reset timers for special blueprints and gear (which would be the four weapons LMG, Vector, Koblin and BOSG and the class sets) and a daily reset for other drops (which would be alreay dropped special weapons and gear + the other high GS weapons and gear they can drop). That means, if you do a boss the first time after reset you could have every drop currently possible. If you do them a second time a day later you would drop gear and weapons (not blueprints) at a higher gs like currently (for example MPX tactical or HK416). This would include special gear and weapons you already dropped (if you already got the koblin blueprint, you could drop it with a higher gs again etc.).

    2. You should be able to have access to Golem island without playing the raid. To have the raid still be a special thing, people that join golem island without doing it should only have access to ONE of the three areas a week, so they have access to TWO loot chests a week. The accessible area should be on a weekly rotation. First week it's the first area, second week it's sector 2 and third week it's sector 3. People who played the raid should be able to access all sectors they already unlocked.

    Like this, three problems would be solved: 1. The raid would remain playable more than one time a week. 2. People who do not want to play the raid can also explore Golem Island. 3. People who do the raid still have special rewards compared to those who don't do it.

    submitted by /u/JohnnyTest91
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    This is what the figures should look like

    Posted: 07 Dec 2019 04:59 AM PST

    My Slivler (& Gold) Stake

    Posted: 07 Dec 2019 08:39 AM PST

    Draw me like one of your french girls

    Posted: 07 Dec 2019 11:39 AM PST

    Has anyone else felt like “Just die already?”

    Posted: 07 Dec 2019 07:32 AM PST

    How close did I get????

    Posted: 07 Dec 2019 06:37 PM PST

    Help with missing Blueprint

    Posted: 07 Dec 2019 05:53 PM PST

    I'm showing 84/85 blueprints. I know it's probably different for everyone depending on which weapons you've found/unlocked/bought/raided etc. But I have cleared all the side missions and completed all the story. Not sure how to figure out what I'm missing. All the lists I found online aren't very comprehensive and I have everything I could find.

    Thanks.

    submitted by /u/9mmMedic
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    If you read about Hugo-Fo fired from delta, you may want take a look a this too

    Posted: 07 Dec 2019 02:12 AM PST

    Delta Company Update

    Hi, Ghosts.We'd like to address and clarify certain discussions that have been happening on our forums this week about Delta Company, and to explain further Ubisoft's vision with our Community Programs.First of all, we build Community Programs to establish a closer relationship with you, our community. We want to understand our community better, and to support you with all you do to express your passion for our games. This is why we invite community members from all backgrounds to join our Community Programs, from cosplayers to conversation-drivers to content creators, from countries all across the world.By joining a Community Program, you gain access to a more direct and open dialogue with our Studios and Development teams. You see the inner-workings of our Studio and are privy to behind-the-scenes information, via updates, workshops and playtests. Ubisoft places great trust in these members, becoming not only an Ambassador of our community but also of our Studio. In turn, our Ambassadors are held to a high standard of communication.We know feedback as a Community Ambassador has been a topic of discussion as of late, so we would like to address certain points:

    1. First of all, feedback via Community Ambassadors is complementary to the feedback we gather directly from our community. We have teams and processes dedicated to listening and gathering feedback from all communities, in all languages, across the world.With Community Ambassadors, we are able to gather more insights into topics we see from our reports, and of course, their early access to content enables us to get a first feeling of community reception.It is thanks to your constant feedback online and participation in activities such as our Community Survey, that we have been able to take steps towards improving your Ghost Recon experience.
    2. We welcome all feedback, it is the only way we are able to fully understand how our community is feeling. We only ask that feedback is presented constructively.
    3. Feedback is one pillar of being a Community Ambassador. But additionally, these programs were designed with the objective of supporting our community with how they express themselves in regard to our games.This is why Delta Company was built around five Detachments:Special Activities: for artists, writers and cosplayersCompany Comms: for discussion-driversMission Intel: for content creatorsTeam Operations: for fansite adminsTactical Assault: for PVP tournament participants and organizersWe will fuel these different Detachments with Q&A's, art assets, early-access for capture and organizational assistance, to support our members' passion and to accompany them as they grow as Ambassadors in our communities.With Community Programs such as Delta Company, we are bringing together members of our community to establish a closer relationship with our Studio, and where they can establish a closer relationship with each other too.In regard to becoming a member of Delta Company, if you have not yet heard back from us it does not mean that you may not in the future. We are still growing and building Delta Company with our first members and will continue to do so as time goes on.We hope this clarifies some points and we plan to share more Delta Company updates in the near future so that you can all see what we are up to with our Delta Ghosts.Additionally, we thank you for your continued feedback and support.Thank you for reading,The Community Team
    4. full article https://forums.ubisoft.com/showthread.php/2165679-Delta-Company-Update

    ANSWER FROM Hugo-FO

    By joining a Community Program, you gain access to a more direct and open dialogue with our Studios and Development teams. You see the inner-workings of our Studio and are privy to behind-the-scenes information, via updates, workshops and playtests. Ubisoft places great trust in these members, becoming not only an Ambassador of our community but also of our Studio. In turn, our Ambassadors are held to a high standard of communication.

    Since the second part of this is in reference to me, I feel I should reply.

    By joining a Community Program, you gain access to a more direct and open dialogue with our Studios and Development teams.

    It was, in my experience, very one way. I submitted a number of reports and had very little feedback on them.

    You see the inner-workings of our Studio and are privy to behind-the-scenes information, via updates, workshops and playtests.

    Here's the behind the scenes info we were given.

    No, that hasn't been edited out. That blank space represents all the early info we gained. I don't believe that is the fault of the community managers. It is just my theory, but I think there were several occasions where they wished to share info with Delta but weren't allowed by those higher up. Perhaps those higher up don't trust Delta yet......oops.

    As for seeing the inner workings, I'm sure the guys that attended the workshop did get an insight. But they were blocked by NDA from sharing the experience with anyone, even including other Deltas.

    Ubisoft places great trust in these members, becoming not only an Ambassador of our community but also of our Studio. In turn, our Ambassadors are held to a high standard of communication.

    I put the community first. I felt that was my role. I've always spoken fairly of Ubisoft, but I spoke out over several days regarding the raid. This it would seem was not well received by the studio and even upset others within Delta, even though my comments weren't directed toward them, did not criticise them at all and I kept my comments constructive. They took offence on behalf of the studio, even contacting the community managers privately. (Something I was made aware of after my dismissal.)

    This it seems prepared my coffin. My joke then handed them the nails.

    I've already spoken about the fact that I intended no offence and what I hoped it would convey, but it seems it fell below the standard expected.

    A shame that this substandard form of communication was understood and accepted by everyone except the studio.

    Aside from all of this Delta as a concept, is still a great idea, especially if you're in one of the other four detachments. (ie not comms) There is great support to be gained from more of a fan perspective, in the fields of cosplay, art and creativity, admin and videography. For comms, there are personal benefits to be gained, but that isn't why I was there. I came from the forums. On the forums, we debate. We can be passionate in our views, forthright in our opinions and are not afraid to stand our ground. This perhaps doesn't gel so well with some others that are in the program for reasons other than the continuous improvement of the game and franchise.

    in case you missed an want to take a look to why was fired, here is the link https://www.reddit.com/r/GhostRecon/comments/e5lts6/fired_from_delta/

    original post can be found here (if was not deleted) https://forums.ubisoft.com/showthread.php/2165682-New-statement-by-Ubisoft-development-on-Delta-Company?p=14685956&viewfull=1#post14685956

    submitted by /u/mafiacorp
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    Has anyone got the full 100% world discovery yet.... I’m at 79.28% but I am going over all the geographical info seeing what I’ve missed.....!!!! A lot to do ....��������

    Posted: 07 Dec 2019 05:24 PM PST

    i wish you could wear a headset with the rosebud mask.

    Posted: 07 Dec 2019 11:25 AM PST

    i just love how delightfully creepy the whole ensemble looks. the NVG+ helmet part looks like a set of spider eyes while it still leaves the mouth bare making the soldier look really menacing. i haven't really progressed in the story but i bet rosebud would be a really creepy character.

    anyways, what i dislike about the mask is that it leaves the ears completely open and makes my character bald. it just looks really off putting to me and i hope i could wear a headset with it or at least don't make the character go bald while wearing it.

    submitted by /u/le_sossurotta
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    2 Sessions overlapping ?

    Posted: 07 Dec 2019 03:29 AM PST

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