Ghost Recon - And baby makes three.. |
- And baby makes three..
- Wildlands has gems too
- Found a good spot.
- The explosions are definitely an improvement from the last game!
- Gotta give it to ubisoft...
- Sentinel zombie
- DIY diversion lure
- Even on this mask here is a clipping issue...
- A Canadian Forces member from 3rd Royal Canadian Regiment (3RCR) destroyed an enemy Behemoth drone single handedly above all odds in the heat of battle protecting his fallen soldiers from being overrun and was awarded the Victoria Cross for his actions
- What's wrong with my scope?
- JTF-2 Making their appearance on the Aroura Archipelago... Reconnaissance team
- NO FLARES!
- We need some changes to raid accessibility and loot
- This is what the figures should look like
- My Slivler (& Gold) Stake
- Draw me like one of your french girls
- Has anyone else felt like “Just die already?”
- How close did I get????
- Help with missing Blueprint
- If you read about Hugo-Fo fired from delta, you may want take a look a this too
- Has anyone got the full 100% world discovery yet.... I’m at 79.28% but I am going over all the geographical info seeing what I’ve missed.....!!!! A lot to do ....
- i wish you could wear a headset with the rosebud mask.
- 2 Sessions overlapping ?
Posted: 07 Dec 2019 06:48 AM PST
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Posted: 07 Dec 2019 05:10 PM PST
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Posted: 07 Dec 2019 05:52 AM PST
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The explosions are definitely an improvement from the last game! Posted: 07 Dec 2019 01:21 PM PST
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Posted: 07 Dec 2019 02:51 PM PST They're one of the few developers to let you skip their logo when loading into their games lol. [link] [comments] | ||
Posted: 07 Dec 2019 10:06 AM PST
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Posted: 07 Dec 2019 07:34 PM PST
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Even on this mask here is a clipping issue... Posted: 07 Dec 2019 03:37 AM PST
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Posted: 07 Dec 2019 01:01 PM PST
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Posted: 07 Dec 2019 05:02 AM PST
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JTF-2 Making their appearance on the Aroura Archipelago... Reconnaissance team Posted: 07 Dec 2019 12:51 PM PST
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Posted: 07 Dec 2019 05:51 PM PST Bad ass helicopters that don't have flares to get away from missiles... Edit: I'm making this while flying a helicopter 12km away! [link] [comments] | ||
We need some changes to raid accessibility and loot Posted: 07 Dec 2019 03:40 AM PST We currently have a weekly rotation for loot on Golem Island. You can loot six blueprint chests once a week (five this week because one is bugged...) and get loot from bosses once a week as well. Also you can only access the raid island during the raid. I propose two major changes:
Like this, three problems would be solved: 1. The raid would remain playable more than one time a week. 2. People who do not want to play the raid can also explore Golem Island. 3. People who do the raid still have special rewards compared to those who don't do it. [link] [comments] | ||
This is what the figures should look like Posted: 07 Dec 2019 04:59 AM PST
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Posted: 07 Dec 2019 08:39 AM PST
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Draw me like one of your french girls Posted: 07 Dec 2019 11:39 AM PST
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Has anyone else felt like “Just die already?” Posted: 07 Dec 2019 07:32 AM PST
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Posted: 07 Dec 2019 06:37 PM PST
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Posted: 07 Dec 2019 05:53 PM PST I'm showing 84/85 blueprints. I know it's probably different for everyone depending on which weapons you've found/unlocked/bought/raided etc. But I have cleared all the side missions and completed all the story. Not sure how to figure out what I'm missing. All the lists I found online aren't very comprehensive and I have everything I could find. Thanks. [link] [comments] | ||
If you read about Hugo-Fo fired from delta, you may want take a look a this too Posted: 07 Dec 2019 02:12 AM PST Delta Company Update
By joining a Community Program, you gain access to a more direct and open dialogue with our Studios and Development teams. You see the inner-workings of our Studio and are privy to behind-the-scenes information, via updates, workshops and playtests. Ubisoft places great trust in these members, becoming not only an Ambassador of our community but also of our Studio. In turn, our Ambassadors are held to a high standard of communication. Since the second part of this is in reference to me, I feel I should reply. By joining a Community Program, you gain access to a more direct and open dialogue with our Studios and Development teams. It was, in my experience, very one way. I submitted a number of reports and had very little feedback on them. You see the inner-workings of our Studio and are privy to behind-the-scenes information, via updates, workshops and playtests. Here's the behind the scenes info we were given. No, that hasn't been edited out. That blank space represents all the early info we gained. I don't believe that is the fault of the community managers. It is just my theory, but I think there were several occasions where they wished to share info with Delta but weren't allowed by those higher up. Perhaps those higher up don't trust Delta yet......oops. As for seeing the inner workings, I'm sure the guys that attended the workshop did get an insight. But they were blocked by NDA from sharing the experience with anyone, even including other Deltas. Ubisoft places great trust in these members, becoming not only an Ambassador of our community but also of our Studio. In turn, our Ambassadors are held to a high standard of communication. I put the community first. I felt that was my role. I've always spoken fairly of Ubisoft, but I spoke out over several days regarding the raid. This it would seem was not well received by the studio and even upset others within Delta, even though my comments weren't directed toward them, did not criticise them at all and I kept my comments constructive. They took offence on behalf of the studio, even contacting the community managers privately. (Something I was made aware of after my dismissal.) This it seems prepared my coffin. My joke then handed them the nails. I've already spoken about the fact that I intended no offence and what I hoped it would convey, but it seems it fell below the standard expected. A shame that this substandard form of communication was understood and accepted by everyone except the studio. Aside from all of this Delta as a concept, is still a great idea, especially if you're in one of the other four detachments. (ie not comms) There is great support to be gained from more of a fan perspective, in the fields of cosplay, art and creativity, admin and videography. For comms, there are personal benefits to be gained, but that isn't why I was there. I came from the forums. On the forums, we debate. We can be passionate in our views, forthright in our opinions and are not afraid to stand our ground. This perhaps doesn't gel so well with some others that are in the program for reasons other than the continuous improvement of the game and franchise. in case you missed an want to take a look to why was fired, here is the link https://www.reddit.com/r/GhostRecon/comments/e5lts6/fired_from_delta/ original post can be found here (if was not deleted) https://forums.ubisoft.com/showthread.php/2165682-New-statement-by-Ubisoft-development-on-Delta-Company?p=14685956&viewfull=1#post14685956 [link] [comments] | ||
Posted: 07 Dec 2019 05:24 PM PST
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i wish you could wear a headset with the rosebud mask. Posted: 07 Dec 2019 11:25 AM PST i just love how delightfully creepy the whole ensemble looks. the NVG+ helmet part looks like a set of spider eyes while it still leaves the mouth bare making the soldier look really menacing. i haven't really progressed in the story but i bet rosebud would be a really creepy character. anyways, what i dislike about the mask is that it leaves the ears completely open and makes my character bald. it just looks really off putting to me and i hope i could wear a headset with it or at least don't make the character go bald while wearing it. [link] [comments] | ||
Posted: 07 Dec 2019 03:29 AM PST
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