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    Friday, July 16, 2021

    Ghost Recon - Alex Mallari Jr is the voice of Nomad in Breakpoint. I was watching dark matter on Netflix and his voice sounded so familiar. I thought “is that Nomad?!”

    Ghost Recon - Alex Mallari Jr is the voice of Nomad in Breakpoint. I was watching dark matter on Netflix and his voice sounded so familiar. I thought “is that Nomad?!”


    Alex Mallari Jr is the voice of Nomad in Breakpoint. I was watching dark matter on Netflix and his voice sounded so familiar. I thought “is that Nomad?!”

    Posted: 16 Jul 2021 12:03 PM PDT

    I’ll be honest this might have been the scariest moment I’ve ever had in a game

    Posted: 16 Jul 2021 06:23 AM PDT

    Welcome to Duba...I...mean Auroa

    Posted: 16 Jul 2021 03:18 PM PDT

    Cool action shot

    Posted: 16 Jul 2021 12:01 PM PDT

    I haven’t been here since October 2019 where it all began Breakpoint Day Zero.

    Posted: 16 Jul 2021 05:54 PM PDT

    Made this a long time ago

    Posted: 16 Jul 2021 07:33 AM PDT

    A while ago I made a post discussing the dogwater damage of the MK-18(link in comments). I mistakenly assumed different gun damages when comparing its stats, and it turns out the MK18, AK12, 516's, and Tavor's are the weakest weapons in the game at 22 damage each. Why Ubi? They suck so bad.

    Posted: 16 Jul 2021 05:41 PM PDT

    Wildlands still looks amazing.

    Posted: 16 Jul 2021 03:14 PM PDT

    A few high resolution, cinematic screenshots captured using Nvidia Ansel

    Posted: 16 Jul 2021 03:47 PM PDT

    The pain of trying to land a Helicopter in Wildlands

    Posted: 16 Jul 2021 07:58 AM PDT

    You don't even need to go outside the Tom Clancy games´ universe to recreate or be inspired for breaching in building mechanics.

    Posted: 16 Jul 2021 06:26 AM PDT

    We already had that in RAINBOW SIX LAS VEGAS. Also, we had there the FPS and TPS cameras interchangeable. I believe a better style and mechanic for an open world shooter like WL and BP rather than a one of lineal and arcade game like COD-ish and MoH.

    How we could make that the enemy soldiers stay inside a building instead they run against our position like chickens w/o ahead to rush us? well, besides some strategic locations like the one in WL (like antennas) the enemy AI could be aware of when they have the upper hands and they are defending some VIP, data or resources that the player is looking for to get before any more enemy reinforcements arrive at the place and surrender the player, but of course, for that the devs and Ubi will have to be creatives, have imagination and passion for the franchise and not to copy some other famous arcade franchise.

    Here the examples:

    https://youtu.be/FzSCSbZT9m8

    https://youtu.be/kJwtRI4ryeo

    https://youtu.be/oyn-Bf40KCc

    submitted by /u/Quimera298
    [link] [comments]

    The SPAS-12 shooting gallery

    Posted: 15 Jul 2021 08:07 PM PDT

    LVOA with bronze receiver and black accessories. I wish Breakpoint had metallic finishes (it already has bold gold but lacks colors like bronze or tungsten). Would look cool.

    Posted: 16 Jul 2021 05:03 PM PDT

    Anyone else kinda like Gold Guns?

    Posted: 16 Jul 2021 05:00 PM PDT

    On your go Ghost Lead

    Posted: 15 Jul 2021 11:44 PM PDT

    Dual-wielding in the turret

    Posted: 16 Jul 2021 12:31 PM PDT

    Squad privacy set to friends only.

    Posted: 16 Jul 2021 05:05 PM PDT

    Once people start joining matches , the session should remain open until you have a full team. Why add more limitations to a game where it's already hard to find players for coop?

    Make it optional in the settings so that more people can join a session once a player has joined instead of blocking it and making the host start matchmaking again. It works just fine in The Division.

    The Division 2 has another great feature. "agents needing backup". Why not add something like that to Breakpoint? It would be really helpful for new players and also veterans who have done it all and just want to help new players.

    submitted by /u/Kronosx9
    [link] [comments]

    A Short Movie inspired by the upcomming Tomb Raider Event. And to make it clear it is all fiction, or mybe not? :thinking: Who knows :zany_face:

    Posted: 16 Jul 2021 04:36 PM PDT

    How in the hell do I avoid those gun drone things in bases?

    Posted: 16 Jul 2021 07:16 PM PDT

    They're in every base and even the tiniest outposts, and just immedietly kill me if I get spotted. I like to play with my hud off, and no aimbot, so it's almost impossible to hit them. And even when I do get a shot off, it takes like 2 pistol mags just to take them down, yet they can kill me in just 2-3 hits.

    It's so stupid, I always try to come back to this fucking game but they just make me close the game immedietly.

    submitted by /u/DAt_WaliueIGi_BOi
    [link] [comments]

    Aim Lock On Enemy?

    Posted: 16 Jul 2021 06:57 PM PDT

    Basically everytime I pull left trigger to aim over the shoulder or ADS my gun turns completely around and aims at an enemy across the base? It's like I'm locked onto that particular enemy and can't pull trigger while aiming anywhere else without my character doing a 180 locking directly onto this one enemy? Is this a bug or am I missing something?

    submitted by /u/Evon_inked
    [link] [comments]

    Operation Sicario

    Posted: 16 Jul 2021 04:59 PM PDT

    Operation Guess Work

    Posted: 16 Jul 2021 04:56 PM PDT

    Operation Fallen Angels

    Posted: 16 Jul 2021 04:55 PM PDT

    Operation Summertime

    Posted: 16 Jul 2021 04:54 PM PDT

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