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    Thursday, February 11, 2021

    Ghost Recon - “You were my brother, Anakin!!”

    Ghost Recon - “You were my brother, Anakin!!”


    “You were my brother, Anakin!!”

    Posted: 11 Feb 2021 10:41 AM PST

    A short clip turned into a 30 hour project. What happens when you turn Wound Potential all the way up?

    Posted: 10 Feb 2021 11:42 PM PST

    Concept: Regional Alert Level

    Posted: 11 Feb 2021 08:48 AM PST

    Concept: Regional Alert Level

    Triggering enemy alerts raises the Alert Level for the entire region. Alert level is tiered making it increasingly difficult to operate in a region if the player is continually detected.

    The game world is divided into regions with each region having several missions in a story arch. Players will work through regions completing objectives (similar to Wildlands). In this way the world is huge and open, but focuses in on particular areas as chosen by the player.

    https://preview.redd.it/rih54xvtrug61.jpg?width=1920&format=pjpg&auto=webp&s=670311a8c2e55b9685096500754e60c0b8fda2b4

    Each region has an Alert Level, the lowest being 1 and the maximum being 5. Some regions that have a sustained military presence will have a base level they cannot go below (so cannot go below level 3 for example), and are therefor always more risky to operate in.

    When a player is discovered by an enemy, and that enemy is able to alert others via radio, then the alert level for the entire region is increased by one.

    It is possible for players to preemptively cancel this alert by destroying or otherwise disabling any radio towers in the area - however this will be a difficult task. Disabling radio towers doesn't stop soldiers from raising the alarm within their own base, but does stop the regional alert level from increasing.

    https://preview.redd.it/r7o3v419lvg61.jpg?width=687&format=pjpg&auto=webp&s=1c067fe12125677587e80952d50b4756b4e46466

    The Alert Level determines enemy behaviour, type and number within that region with each becoming more difficult the higher the level.

    Alert Level 1 (white): Lowest alert level. Enemies within bases are few and do not expect attack. At night the majority sleep with only a few to keep guard.

    Alert Level 2 (green): Enemies patrol bases and keep watch, rotating guards at night. Snipers are stationed in watch towers. Doors into bases are locked.

    Alert Level 3 (yellow): Enemies start patrolling roads and towns. There are occasional helicopter flyovers. Bases are fitted with heavy machine gun stations and reinforcements.

    Alert Level 4 (orange): Enemies are actively searching for the player. They set up road blocks whilst armoured vehicles patrol roads and towns. Helicopters fly over frequently and use search lights at night. Bases are enforced with extra barbed wire and walls whilst soldiers are given extra armour.

    Alert Level 5 (red): Enemies expect the player to attack imminently. Bases are incredibly well defended, and surrounded by mines and other traps. Large patrols comb the landscape hunting the players with attack helicopters illuminating the area. Martial law is enforced, and civilians are locked indoors.

    If the player continues to be caught whilst a region is at Alert Level 5, then ALL surrounding regions increase their Alert Level by one. In this way the players actions continue to cause reactions exponentially; potentially resulting in huge areas of the map being incredibly dangerous to operate in.

    https://preview.redd.it/b2dmd9hblvg61.jpg?width=734&format=pjpg&auto=webp&s=a6412a0ab90c5f95db72dff4d957c9080303ff61

    If a player manages to continue operating in a region without being caught or having bodies discovered, then the Alert Level will begin to reduce over a certain period of time. Alternatively the player can choose to switch to a different region to play in for a while whilst the Alert Level calms down before returning at a later date.

    This system is designed to provide a reactive gameplay experience that dynamically adapts to the play style of the player (players that prefer combat are given more enemies to shoot at, players that prefer stealth are rewarded for remaining undetected), as well as providing a sense of mid/long term consequence. Gameplay is extended as attacking bases at different Alert Levels will be a very different experience. It also increase immersion via believable enemy reactions to activity and offers an additional reasons for players to explore different parts of the map.

    This idea is intended for future releases in the GR franchise rather than as an update to BP.

    submitted by /u/igoaa
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    Cod MW remastered ending in Breakpoint.

    Posted: 11 Feb 2021 10:53 AM PST

    David and Goliath. David won 1-nil.

    Posted: 11 Feb 2021 12:52 PM PST

    Chip 'n Dale: Rescue Rangers (ParaRESCUE / 75th RANGER Regiment)

    Posted: 11 Feb 2021 07:09 AM PST

    'Nightwatch'

    Posted: 11 Feb 2021 03:54 AM PST

    PSA: You can get easy +10 handling buff if you collect sea cucumbers and craft endurance rations. I like to always keep them in my wheel and right before hitting a base, going in with +20 accuracy (bivouac buff) and +10 handling (ration) See images for a good location (always 15+ there)

    Posted: 11 Feb 2021 01:06 PM PST

    Don't think that's how you drink water...

    Posted: 11 Feb 2021 07:59 PM PST

    Been noticing this alot recently. I wonder what this is pointing too.

    Posted: 11 Feb 2021 02:23 PM PST

    Star wars vibes anyone? Lmk what you think!

    Posted: 11 Feb 2021 01:19 PM PST

    Demonstration: AI vs unsuppressed weapons

    Posted: 11 Feb 2021 06:55 PM PST

    More Old School Ghosts

    Posted: 11 Feb 2021 08:01 PM PST

    Awesome. This would've been a cool to see in Koani.

    Posted: 11 Feb 2021 06:36 AM PST

    Behemoth, Highest Difficulty: Extreme + Elite, No Injuries, No Healing, Interface: Minimal, M4A1 Scout Unsuppressed only, bla bla bla, ble ble ble...

    Posted: 11 Feb 2021 07:06 PM PST

    Evening Raid

    Posted: 11 Feb 2021 10:57 AM PST

    They really nailed sunsets in Wildlands. The landscapes are so beautiful in this game

    Posted: 11 Feb 2021 02:17 PM PST

    Breakpoint YEAR 2 | no more hope?

    Posted: 11 Feb 2021 09:28 AM PST

    So a lot of games got presented in a new trailer by Ubisoft to show off whats in store for their current and upcoming titles. Sure enough Ghost Recon, Rainbow or Splinter Cell didnt get mentioned. Due to the radio silence by the Team in Paris I can assume that there is nothing coming is it?

    Stay Safe Ghosts!

    submitted by /u/BottleOfGin_
    [link] [comments]

    M4A1 Scout vs. Behemoth

    Posted: 11 Feb 2021 02:47 PM PST

    Firefight with Unidad

    Posted: 11 Feb 2021 11:29 AM PST

    My Take On An Outcast Elite Fighter Unit.

    Posted: 11 Feb 2021 12:10 PM PST

    Wish list for the next Ghost Recon game.

    Posted: 11 Feb 2021 01:03 PM PST

    Discussion on what are hopes are for the next Ghost Recon game? Personally, I hope it's open world, and set in the modern day, rather than the future. I want an in depth customisation system, where everything can be tailored to how you want to look. I want the realistic features to return from Ghost Recon Breakpoint to return, including injuries, stamina and tactical options such as the option to only carry one primary. As for story, I hope for a more grounded realistic mission, like the one seen in Ghost Recon Wildlands. I think my ideal story would be something set in the Middle-East. The squad would be sent in to deal with and destabilise a growing terrorist threat. You could be able to call on air support from US military bases, and rebel civilians for aid. The game would have you assaulting compounds and racing to defuse bombs that would've been part of a terrorist attack. I like the idea of bivouacs but maybe they would be in the form of US army strongholds, small dig ins that are home to a small team of US army soldiers, that you can interact with to resupply. As long as it's open world, with options for tactical realism, and has in-depth customisation, I'll be happy. What are some of the things on you guys' wish lists?

    submitted by /u/ContemplativeLD
    [link] [comments]

    Tier 1

    Posted: 11 Feb 2021 04:35 AM PST

    "There's a sniper ready to fire!"

    Posted: 11 Feb 2021 09:22 AM PST

    yea my teammates would yell that and do absolutely nothing to prevent that. Oh look its a sniper that is about to fire but I'm going to do nothing. There have been so many examples of this AI being useless shits

    submitted by /u/nemo4zero
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