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    Friday, February 5, 2021

    Ghost Recon - Future Soldier like, even.

    Ghost Recon - Future Soldier like, even.


    Future Soldier like, even.

    Posted: 05 Feb 2021 11:41 AM PST

    Testing the waters

    Posted: 05 Feb 2021 02:54 AM PST

    Snake Eater

    Posted: 05 Feb 2021 06:54 AM PST

    I made my own version of GvK in Breakpoint :)

    Posted: 04 Feb 2021 09:53 PM PST

    Customizable Sentinel soldiers

    Posted: 05 Feb 2021 11:16 AM PST

    Now, this is just my personal opinion, but to me, the character models of Sentinel soldiers are just the same basic copy and paste formula. They all wear blue jeans, black shirts or jackets, a tan chest rig and sometimes; headgear of some sort. It sometimes feels pretty boring killing the same looking guys over and over again. So would it be possible to have a menu; like what we have for the A.I teammates; where we can edit the uniforms of the sentinel soldiers we will encounter across Auroa. I know it may sound stupid to some, but to engage PMC's that actually look like mercenaries rather than militia with a poor budget would really make the game feel more alive.

    submitted by /u/Italianpotato12
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    Want this in GRB with GR Logo

    Posted: 05 Feb 2021 05:15 PM PST

    The guns still need a major sound overhaul if this franchise is going to be looked at as immersive. I'm really hoping they take some inspiration from how Escape from Tarkov or even modern warfare records the sounds.

    Posted: 05 Feb 2021 11:15 AM PST

    Title.

    As a mil-sim, the sounds of the weapons and overall sound design needs to be overhauled.

    Mil-sims should strive to be the pinnacle of sound design as sound is one of the primary ways a player will immerse themselves in a game.

    If you aren't familiar, or think the sounds are fine - I implore you to peruse YouTube and look up Squad, Escape from Tarkov, Modern Warfare as good examples of proper sound design for weapons and movement.

    submitted by /u/OsIris1589
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    Ghost Recon Breakpoint needs a proper conclusion in it's storyline in Year 2 or beyond.

    Posted: 05 Feb 2021 02:12 PM PST

    We already know that if Ubisoft does a second year on Breakpoint the next episodes we are most likely gonna go against Peter Miles, which is the true main antagonist of the game. However, the game will also gonna need to end in a proper way, are we gonna see Nomad and the surviving Ghosts finally leaving the island ? Will Holt's injuries be finally healed and be a companion ? Are we gonna destroy Sentinel once and for all ? Etc.

    I really looking forward for the second year of this game and i hope Ubisoft gives the conclusion this game needs.

    submitted by /u/MarczXD320
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    That place exactly reminds me of that observatory from Goldeneye where the iconic brawl between James Bond and Alec Trevelyan occurred.

    Posted: 05 Feb 2021 01:53 AM PST

    Beautiful sunrise I shot the other day in Media Luna/Wildlands

    Posted: 05 Feb 2021 04:47 PM PST

    Vest details.

    Posted: 05 Feb 2021 02:00 PM PST

    Anyone ever find out why UBISOFT decided to remove the radios from vests? I know there was at least one vest that a lot of us used at the beginning had one. Then *POOF* gone. All these head sets with no radios. Daft as fuck.

    submitted by /u/splinteredbrushpole
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    Just enjoying the sunset...

    Posted: 05 Feb 2021 06:28 AM PST

    Giving Sentinel some good ol' fashion "Plunging Fire!"

    Posted: 05 Feb 2021 02:26 PM PST

    Hmm who was I supposed to Punish next? Damn, I knew I should have written it down

    Posted: 05 Feb 2021 12:33 PM PST

    So don't know if this is known or not but Kozak has a sidearm in Division 2

    Posted: 05 Feb 2021 04:27 PM PST

    One Man Army

    Posted: 05 Feb 2021 10:58 AM PST

    What...

    Posted: 05 Feb 2021 03:12 PM PST

    Need more locations like this in the next one

    Posted: 05 Feb 2021 01:28 PM PST

    Do you guys prefer the laser sight effect in Wildlands or in Breakpoint?

    Posted: 05 Feb 2021 12:45 AM PST

    Panther infiltrating Auroa Hospital with a K1A

    Posted: 05 Feb 2021 04:45 PM PST

    What are your Ghost experience/immersive mode load-outs?

    Posted: 05 Feb 2021 04:39 PM PST

    I've been playing on immersive mode lately and I'm loving it. I love the one-weapon rule and the fact you have to bandage nearly every time you're hit. Imo it makes the game A LOT scarier whenever you're compromised.

    I've still been mucking around with different load outs and wanted the community's opinion on which loadouts suite which classes the best.?

    Also; disappointed to find out the grenade launcher takes up a weapon slot but it's understandable :/

    submitted by /u/ScreenPeeps
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    Suppress the bunker in the old way

    Posted: 05 Feb 2021 06:25 PM PST

    I am your eyes and ears.

    Posted: 05 Feb 2021 11:49 AM PST

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