Ghost Recon - According to Geoffrey Bire's artwork, there was supposed to be a real-time in-game map: |
- According to Geoffrey Bire's artwork, there was supposed to be a real-time in-game map:
- i remember these seeing these memes about a year ago on this sub and since then nothing has changed regarding ridiculous cosmetic requests every single day
- Kind of when I play, but definitely when my kid plays...
- My friend just got into Breakpoint for the first time and made this pretty cool edit of one of his screenshots.
- Am I ... the bad guy?
- Currently on my way to lvl 20 assault and getting the judge gear set and AR. Im currently on lvl 16 and have the gloves,shirt, and pants. So far the assault challenges arent that bad except for the "kill specific amount of enemies without getting shot" challenges. They can go kill themselves.
- Golem island is a photomode paradise
- Splattered
- Alot of effort to get a fleeing Bagman
- Bodarks moving in
- When the environment and the buildings assist in concealment
- GR Breakpoint / Sling animations
- What is your favorite Breakpoint mission?
- Cool guys don’t look at explosions
- Members from the SCP Foundation MTF Epsilon-6 (Village Idiots) moving to investigate sightings of [REDACTED]. (Outfits inspired by Evan Royalty's SCP: Overlord)
- We had perfect coordination on this beach insertion
- Fuck this guy
- GRBP - Walker poster (OC)
- Line em up!
- Weapon & Attachment Matrix updated for TU 3.0.3
- If I can't talk to a mission objective then no one can
- Finally gave photomode a shot
According to Geoffrey Bire's artwork, there was supposed to be a real-time in-game map: Posted: 06 Dec 2020 08:40 AM PST
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Posted: 06 Dec 2020 03:33 PM PST
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Kind of when I play, but definitely when my kid plays... Posted: 06 Dec 2020 01:12 PM PST
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Posted: 05 Dec 2020 10:46 PM PST
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Posted: 06 Dec 2020 05:10 PM PST
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Posted: 06 Dec 2020 05:13 PM PST
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Golem island is a photomode paradise Posted: 06 Dec 2020 12:23 PM PST
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Posted: 06 Dec 2020 10:31 AM PST
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Alot of effort to get a fleeing Bagman Posted: 06 Dec 2020 08:37 AM PST
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Posted: 06 Dec 2020 03:37 PM PST
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When the environment and the buildings assist in concealment Posted: 06 Dec 2020 06:14 PM PST
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GR Breakpoint / Sling animations Posted: 06 Dec 2020 07:12 AM PST | ||
What is your favorite Breakpoint mission? Posted: 06 Dec 2020 03:43 PM PST For me, I think it would be The Manticore mission from Red Patriot because you have a stealth water insertion into a base, then a demolition part and finally a HVT neutralization. Pretty diverse and realistic. But I also loved Snow Trail. Great gameplay idea, great execution and great vibe in this ghost town covered in snow. What's yours? [link] [comments] | ||
Cool guys don’t look at explosions Posted: 06 Dec 2020 04:51 PM PST
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Posted: 05 Dec 2020 10:12 PM PST
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We had perfect coordination on this beach insertion Posted: 06 Dec 2020 06:19 PM PST
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Posted: 06 Dec 2020 05:04 AM PST
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Posted: 06 Dec 2020 12:36 AM PST
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Posted: 06 Dec 2020 08:06 AM PST
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Weapon & Attachment Matrix updated for TU 3.0.3 Posted: 06 Dec 2020 11:26 AM PST Was able to finish grinding all the classes to 20 on Thanksgiving, so able to update with the newly available outside the raid weapons. Was taking so long I thought they'd announce the next live event, which will probably introduce more weapons, before I was finished. Maybe I have to post it first, so... The pattern of strange choices that may or may not be bugs continues. As someone else recently posted you can put an underbarrel grenade launcher on two Vector variants. Well you can also put a bipod on two other SMGS for some reason, and a few still have their weird long barrel options. The one I'm going to definitely call a bug is the loss of the ability to specify any muzzle for the UMP CQC, which is typically only a trait of integrally suppressed weapons (and sometimes not even then). All in all, compatibility is still a mess, and who knows if it's intentional and they're just adding things as they solve model clipping issues and such or if someone still can't get their object classes and lists straight. There are still unidentified weapons as well, likely some at least coming with the next live event, but the count is definitely bugged. My Objectives shows I have 12 active, but the ones I'm missing (8 raid boss, 1 pvp, 2 bugged ghost coin) only total 11. Since we know the attachment count is still bugged, as are four missing VIP Profiles...
Direct sheet link: https://docs.google.com/spreadsheets/d/10rp8jUFN_bsS6JS8Xtntsu3qb67A08O4TuPNndzxRRs/ Colors based on their source, so light red is original Raid now with alternate (see Location & Stat tab), dark red is still Raid exclusive (boss weapons), purple is PvP, light orange is Ghost Coins, dark orange is Ultimate, gold is Gold, the green is Events, light blue is Club rewards.
Original post: https://reddit.com/r/GhostRecon/comments/ft8ec9/weapon_attachment_matrix_and_location_guide/ Version 2 post: https://reddit.com/r/GhostRecon/comments/hxcn3q/weapon_attachment_matrix_crafting_guide_updated/ Version 3 post: https://reddit.com/r/GhostRecon/comments/jb4sds/weapon_attachment_matrix_updated_for_tu_300/ [link] [comments] | ||
If I can't talk to a mission objective then no one can Posted: 06 Dec 2020 10:05 AM PST
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Posted: 06 Dec 2020 06:16 PM PST
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