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    Wednesday, October 14, 2020

    Ghost Recon - Weapon & Attachment Matrix updated for TU 3.0.0

    Ghost Recon - Weapon & Attachment Matrix updated for TU 3.0.0


    Weapon & Attachment Matrix updated for TU 3.0.0

    Posted: 14 Oct 2020 10:07 AM PDT

    A couple of attachments were tweaked, no detailed change log because too many new guns and changes and not enough time. I did note +15% Range going to +10% on a few things, and one of the grips that used to be all positives had a recoil flip (was both decreased, now one direction is increase while the other stayed decrease). A lot of the new stocks have positive attributes, some have none. Still a number of inconsistencies and errors, including some new ones (long barrel MP5 anyone?). The whole 'weapons of the same family share' thing isn't nearly as consistent as one might hope. They did do some significant expansion of underbarrel compatibility, but I certainly wouldn't use the word 'universal' to describe it. Long story short, if you tend to build a weapon config and just use it and never change or check, you might want to revisit it to make sure you're optimized if you care about stats (and think they do anything) and not just appearance.

    • Objectives: 163
    • Free in Game: 111 (includes Terminator and Battle Pass)
    • Ghost War PvP: 1
    • Raid: 16
    • Live Event: 1 (only Resistance)
    • Reward/Edition Exclusive: 7
    • Ghost Coin Store: 17
    • Unconfirmed: 2 (raid boss named weapon variants)
    • Unknown: 8

    Direct sheet link: https://docs.google.com/spreadsheets/d/1s5MxsP8Eb-afN6i0ZzW9Ka2qj0fHGHu2-gjZT_6TOTY/

    Colors based on their source, so red is Raid, purple is PvP, light orange is Ghost Coins, dark orange is Ultimate, gold is Gold, the green is Events, light blue is Club rewards.

    Original post: https://reddit.com/r/GhostRecon/comments/ft8ec9/weapon_attachment_matrix_and_location_guide/

    Version 2 post: https://reddit.com/r/GhostRecon/comments/hxcn3q/weapon_attachment_matrix_crafting_guide_updated/

    submitted by /u/ac1dchylde
    [link] [comments]

    I’ve always liked the precision of that air strike

    Posted: 14 Oct 2020 02:30 PM PDT

    Turns out Flycatcher can’t actually fly

    Posted: 14 Oct 2020 09:57 AM PDT

    Is this one of Nomads helicopters on golem island? I found it in sector 2

    Posted: 14 Oct 2020 03:01 PM PDT

    Can we get all these in Breakpoint, especially the frogman helmets, those look sick.

    Posted: 14 Oct 2020 11:27 AM PDT

    Love the photomode

    Posted: 14 Oct 2020 01:48 AM PDT

    HMMWV=Feels

    Posted: 14 Oct 2020 05:35 PM PDT

    Iron man's jericho missile in wildlands whaaaaatttt!!!!

    Posted: 14 Oct 2020 07:49 AM PDT

    Several division agents were called into Bolivia.

    Posted: 14 Oct 2020 04:40 PM PDT

    It doesn't happen enough, but getting hunted is awesome

    Posted: 14 Oct 2020 03:12 PM PDT

    Disappearing radios. Why? And why cant we have them?

    Posted: 14 Oct 2020 02:08 PM PDT

    Night prowler

    Posted: 14 Oct 2020 09:32 AM PDT

    Wish we had better gas mask and something to make sure are head isn’t exposed and maybe like a gas zone

    Posted: 14 Oct 2020 03:07 PM PDT

    Can i have a F in the chat?

    Posted: 14 Oct 2020 07:32 PM PDT

    They see me Rollin'

    Posted: 14 Oct 2020 05:40 AM PDT

    I have never played the original until now, this is so insane I can't believe how much I have to take my time and plan, I love this.

    Posted: 14 Oct 2020 03:12 AM PDT

    Got some neat screenshots while I was playing Wildlands tonight

    Posted: 14 Oct 2020 09:03 PM PDT

    "Vasily" this person exists

    Posted: 14 Oct 2020 03:42 PM PDT

    So I recently read the bio for Vasily and ubisoft might might not have done this intentionally, but his bio matches that of an actual ranger minus the whole becoming a ghost part, its pretty spot on.

    submitted by /u/CashMoneyRagnar
    [link] [comments]

    Breach, Bang, Clear: Tier one asset from Task Force Midnight makes entry on a target building as his teammates gain entry elsewhere.

    Posted: 14 Oct 2020 02:43 AM PDT

    Found this area in an Aamon testing site. *"Testing."*

    Posted: 14 Oct 2020 04:38 AM PDT

    Excuse me sir, you're going 3mph over the speed limit

    Posted: 14 Oct 2020 03:09 AM PDT

    Please give us the option to change the pouches on our vests

    Posted: 14 Oct 2020 04:18 AM PDT

    Rather than each weapon having pre-assigned pouches it would be way better to just choose the pouches ourselves, cycling through the options with the 'blouse boots' function. My reasoning is I usually play as a sniper, but for mobility and infil I prefer to run with a DMR, the assault pouches just don't work with it and it'd be much better to have the sniper pouches instead. I'd imagine it may make it easier for ubi also, as vests & weapons would no longer have to be linked

    submitted by /u/ljev21
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    Can you put that thing in a gangway? Even without the skull, all black and two holes as on wildland

    Posted: 14 Oct 2020 08:23 AM PDT

    HALO infil complete, closing on Zakhaev's silo.

    Posted: 14 Oct 2020 12:05 AM PDT

    Which do you like better? 1 or 2?

    Posted: 13 Oct 2020 09:21 PM PDT

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