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    Saturday, August 22, 2020

    Ghost Recon - When an undiscovered island, cut from civilization and has its own society, have unlimited access to oil

    Ghost Recon - When an undiscovered island, cut from civilization and has its own society, have unlimited access to oil


    When an undiscovered island, cut from civilization and has its own society, have unlimited access to oil

    Posted: 22 Aug 2020 05:57 AM PDT

    The Wildlands

    Posted: 22 Aug 2020 05:39 PM PDT

    Current set up

    Posted: 22 Aug 2020 11:06 AM PDT

    me when i see the people asking for a zombie mode in reddit and the ubisoft forums

    Posted: 22 Aug 2020 11:10 AM PDT

    Young and Old, working together.

    Posted: 22 Aug 2020 11:20 AM PDT

    US and Canadian Special Forces take out the Infamous cartel sniper "El Yeti"

    Posted: 22 Aug 2020 07:11 PM PDT

    Pls ubisoft

    Posted: 22 Aug 2020 07:02 PM PDT

    Just wanna point out that the secondary Weapons of the AI is meaningless and exists only to cover up the incompetence of the Devs... Sync-Shot are 100/100 a hit and silence even without suppressors...

    Posted: 22 Aug 2020 05:04 AM PDT

    I'd love to be able to select *both* weapons for my AI teammates; Guns would either qualify for 'sync-shot' -- or not. If a teammate doesn't have at least one equipped, they can't join in. It would add a lot of flavor to our teammates imho.

    Posted: 22 Aug 2020 11:01 AM PDT

    Bug: stairs walking animation

    Posted: 22 Aug 2020 03:36 PM PDT

    Looks like the slide down animation triggers too soon. Without even running

    https://reddit.com/link/ierzoc/video/ggye65qvrmi51/player

    submitted by /u/alintros
    [link] [comments]

    Insert "Surprise MF'r" gif here.

    Posted: 22 Aug 2020 11:58 AM PDT

    Don't move

    Posted: 22 Aug 2020 06:33 AM PDT

    Saw a post of someone making a Bolivian special forces unit in wildlands and I tried remaking his outfit in Breakpoint (Reference photo in comments)

    Posted: 22 Aug 2020 02:41 PM PDT

    I will always be the hunter, never the hunted.

    Posted: 22 Aug 2020 10:11 AM PDT

    5.11 Flag Bearer Hat Attainable in Immersive? Location?

    Posted: 22 Aug 2020 06:03 PM PDT

    I've read a few posts that it was only if you had gear score on. Looked at the shops, been opening crates in the world... no luck.

    submitted by /u/Darth_Millhouse
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    Request to Ubisoft: Communicantion

    Posted: 22 Aug 2020 05:41 AM PDT

    To Ubisoft,

    Thank you for everything that you've done for the community, I joined at Wildlands and pre-ordered Breakpoint and there's been a lot of good communication, the feedback emails/forms were good to get feedback on.

    One request I have and I think a lot of others would like is just more communication, you guys are definitely not Rockstar with Red Dead Online and do listen to our feedback like with the Live Event but I think more open conversation like on Reddit with Devs etc would be really beneficial. It's more relaxed and free flowing than a form and a lot of the posts on here criticising the game do come from loving the game and wanting it to be the best it can be.

    I think if the community had more transparency with what goes on at Ubisoft then there would be a lot more of a sense of how upcoming updates might be received or how the game could be tweaked before they're released. And even with the company as a whole, like what is the process for updates etc getting released? Or if someone in the Dev team has an idea, what is the process from idea to it getting implemented into the game? I think we'd all love hearing about those kind of things so we know more about it in general and what to expect.

    Thank you to everyone who worked on the games, we do really love them and thank you to everyone who read this!

    submitted by /u/Matty_Pi
    [link] [comments]

    Wanted to share my load outs and see what you guys think. Pulled a lot of inspo from BPRE. Enjoy feedback and questions welcome

    Posted: 22 Aug 2020 08:14 AM PDT

    Predator Kill PB ~2:29

    Posted: 22 Aug 2020 09:40 AM PDT

    I know this is a video game but in real Combat would you consider it kind of a dick move to camp near a fallen soldier's body waiting for someone to come revive him so you can shoot that person?

    Posted: 22 Aug 2020 12:03 PM PDT

    The lighting and atmosphere of Wildlands was much more immersive, in my opinion

    Posted: 22 Aug 2020 09:00 AM PDT

    Tactical gaming community ?

    Posted: 22 Aug 2020 05:47 PM PDT

    Is there a group of people that play this like F.I.S.T on YouTube ? Looking for a displayed to find 18+ aged players that use mic's and tactics. On ps4 if anyone could point me in the right direction it would be greatly appreciated!

    submitted by /u/potatoemoe21
    [link] [comments]

    The only thing missing is my coffee

    Posted: 22 Aug 2020 01:41 PM PDT

    My Homebrew Loadout System for Wildlands

    Posted: 22 Aug 2020 08:54 AM PDT

    I've spent quite a long time going through all the weapons and attachments in Wildlands and tried to contort this game's bonkers weapon balance into a cohesive weapon loadout system. I'm the type of person that wants every weapon and attachment to have a purpose, so I do this for a lot of games to try and make it more fun and challenging for myself! Below is the final product I just finished this morning. I also included my head canon re-chamberings of the weapons to try and make the crazy damage numbers make some form of vague sense.

    Ghost Recon Wildlands Loadout System

    • Weapon Selection: Equip two Tier 1 guns and Tier 2. You get to equip a Tier 3 if you take the Shorty Shotgun as your secondary weapon.
    • Attachments: You get 3 Attachment Points (AP) to spread around your 3 weapons.
      • Stock:
        • Heavy stocks cost 1
        • Folding stocks are free
      • Scope:
        • Regular optics cost 1
        • Variable zoom optics cost 2
        • For Snipers, any scope other than the default Acog (or iron sights in the MK14) costs 2
      • Trigger:
        • All free
      • Magazine:
        • Assault Rifles and SMGs default to 30 rounders. Some use 20 rounds as listed below.
        • All other weapons use their default mag size
        • Going above standard costs 1
        • Going below standard gives you 1 extra AP
      • Underbarrel:
        • Grips cost 1
        • Grenade Launchers cost 3
      • Rail:
        • Laser and Rangefinder both cost 1
        • Tri Laser costs 2
      • Barrel:
        • The medium barrel is standard. Two LMGs use short as listed below.
        • Going down to short barrel gives you 1 AP extra
        • Going to long barrel costs 2
      • Muzzle:
        • Suppressors are free
        • Compensator costs 1
        • Compensatorv2 costs 2

    Sidearms:

    • P45 (9mm)
    • M9 (9mm)
    • 1911 (.45)
    • P227 (.40)
      • P12 USP (.45)
      • 5.7 (5.7)
      • D50 Desert Eagle (.50AE)
      • SMG11 (9mm)
      • Skorpion (9mm)

    Shotguns:

    • Wilderness DBS
      • Saiga
      • Spas12
        • No Tier 3

    SMG:

    • MP5 (9mm)
    • 9mm C1 Sterling (Old 9mm Surplus)
    • Sig MPX (9mm)
      • P90 (5.7)
      • PP19 Bizon (9mm)
      • SR-635 PDW (20 rounds) (.300 Blackout)
      • MP7 (4.6 AP)
      • 9x19VSN Vityaz (9mm API)
      • P5G 9mm Colt (9mm AP)
      • Skorpion Evo (9mm)
      • Vector (.45 AP)
      • PDR (20 rounds) (7.62)
        • No Tier 3

    Assault Rifles:

    • P416 (5.45)
    • G36 (20 rounds) (5.56)
      • AK74 (6.5)
      • SR3M (20 rounds) (9x39)
      • AK12 (7.62)
      • G2 Famas (5.56)
      • R5 RGP (6.5)
      • AK47 (7.62 AP)
      • M4A1 (5.56 AP)
      • 805 Bren (5.56 AP)
        • AUG (6.5)
        • ACR (6.5)
        • L85A2 (6.5)
        • TAR21 (6.5)
        • R4 Vektor Galil (7.62 AP)
        • MDR Desertech (6.5)
        • Mk17 Scar H (20 rounds) (.308)
        • FAL (20 rounds) (.308 API)
        • 556xi Sig (7.62 AP)

    Sniper Rifles:

    • SRSA1 Desertech (7.62x54R)
    • SR25 (.308)
      • M40A5 (.308 API)
      • M1891 (.308 API)
      • SVD Dragunov (7.62x54R)
      • G28 HK417 (.308 AP)
      • MK14 EBR (.308 AP)
      • SR1 Bullpup (.338)
        • HTI Desertech (.50 BMG)
        • L115A3 AWM (.338 AP)
        • PSG1 (.308 AP)
        • MSR Remington (.338 API)
        • BFG Serbu (.50 BMG AP)

    Machine Guns:

    • No Tier 1
      • Type 95 (Short Barrel) (5.8)
      • MG121 (Short Barrel) (.308)
        • Stoner LMG (5.56 API)
        • 6P41 PKP Pecheneg (7.62X54R)
        • MK48 (.308)
        • MK249 Shrike (5.56 API)

    I've also done this for Rage, Far Cry 3, 4, and 5, and MGSV. Each game requires a unique approach.

    submitted by /u/lotus1788
    [link] [comments]

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