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    Monday, August 17, 2020

    Ghost Recon - It is a sacrifice I'm willing to take

    Ghost Recon - It is a sacrifice I'm willing to take


    It is a sacrifice I'm willing to take

    Posted: 17 Aug 2020 02:25 AM PDT

    Love this gear!

    Posted: 17 Aug 2020 09:38 AM PDT

    Would be nice to have different variations of Hybrid optics for all the rifles in game

    Posted: 17 Aug 2020 12:44 PM PDT

    Can we get hybrid optics an canted sights

    Posted: 17 Aug 2020 02:42 PM PDT

    Bringback the Mk16/ SCAR-L

    Posted: 17 Aug 2020 09:41 AM PDT

    Finally enjoying Breakpoint. Despite its flaws, I really enjoy putting together my gear and assaulting together with my teammates.

    Posted: 17 Aug 2020 01:54 PM PDT

    Improved Gunsmith suggestion

    Posted: 17 Aug 2020 12:38 PM PDT

    Lessons in Open World Design: A Ghost Recon Story (article by one of the game's designers, Jean-Baptiste Oger, discussing design flaws and lessons learned)

    Posted: 17 Aug 2020 05:31 PM PDT

    Can we please have IOTV’s in the game. Pretty please

    Posted: 17 Aug 2020 03:45 PM PDT

    New Ghost names

    Posted: 17 Aug 2020 06:29 PM PDT

    The AI Ghosts at the beginning of the game (those that are killed by the Wolves with Weaver and the two Ghosts when you enter Erewhon) are named now. Tench is the female at the crash site with Weaver. McKean is the white guy at Erewhon and Hobbes is the Asian male in Erewhon.

    Thanks to whoever pointed out that they were named earlier!

    submitted by /u/mrg_2002
    [link] [comments]

    Just Me and my Buddy

    Posted: 17 Aug 2020 02:39 PM PDT

    QOA change suggestion: make inventory be attached to d-pad buttons (or equivalent on PC)

    Posted: 17 Aug 2020 02:55 PM PDT

    Can we get bullet velocity/ gun sounds fixed

    Posted: 17 Aug 2020 04:28 PM PDT

    At the moment it feels like we're shooting Airsoft guns. There's no punch to the weapons. The bullets drop way to fast and move at a snails pace. It's annoyed me since wildlands. If I put a round into a blokes head at under 300m his death should happen quite fast.

    Also the gun sounds are weak. I mean compared to any other fps game out atm it's terrible. Here's a video for example with how they should sound

    Gun Sounds

    Not sure why it's put that as a picture

    submitted by /u/The_Big_Dog_90
    [link] [comments]

    My IRA loadout

    Posted: 17 Aug 2020 01:17 PM PDT

    Gaz Mw 2019

    Posted: 17 Aug 2020 06:40 AM PDT

    Working with the locals

    Posted: 17 Aug 2020 05:13 AM PDT

    exorcising a demon.

    Posted: 17 Aug 2020 01:50 PM PDT

    Moving on objective

    Posted: 17 Aug 2020 06:07 PM PDT

    Rain, idk

    Posted: 17 Aug 2020 11:55 AM PDT

    CLIPPING ISSUES IN THE GAME - 3rd Echelon Vest + Half Face Balaclava

    Posted: 17 Aug 2020 07:05 AM PDT

    A suggestion for the command wheel

    Posted: 17 Aug 2020 06:48 AM PDT

    I've seen a lot of requests for a more in-depth command wheel however I feel doing that would mean having to revamp the AI for both ally and enemy npcs and that could take a while.

    A simpler solution could be adding commands based on weapon selection for your teammates.

    For example:

    A sniper rifle could unlock an option for you to give that teammate a recon position outside of the base.

    A machine gun can provide suppressing fire on command

    Shotguns can provide some form of breaching or CQC clearing

    I'm not a dev and I have no idea how difficult this would be to implement but I thought I'd just share my 2 cents

    submitted by /u/Fr0d0TheFr0g
    [link] [comments]

    Definitely drew inspo from black powder red earth. This is my team look

    Posted: 17 Aug 2020 08:41 AM PDT

    How fast it can turn south...

    Posted: 17 Aug 2020 01:19 AM PDT

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