Ghost Recon - REMINDER: The Community Survey is on! |
- REMINDER: The Community Survey is on!
- Let’s see how someone else likes sliding down a hill for a change
- when stealth fails
- Just sliding around
- Please bring back these Wildlands mechanics:
- Hear me out, Ok? - Wolves On VectorBlades.
- 1 million credits... and an empty shop. Need the update faster Ubi
- Warning: DO NOT eat the wild mushrooms you pick...
- I wanna name her Dottie after my wife. She's a vicious life-sucking bitch from which there is no escape.
- What the hell Ubisoft
- “The deadliest predator, is the one you cannot see.” Well that is until you are seen, then you take off your suppressor and hope for the best.
- Someone here asked for a Norwegian SOF netting headgear... here's a Wolf with it
- Rocket man
- Scale is wrong on Breakpoint, stfg is TWICE as big in the game
- What's up with lights?
- I'll buy breakpoint If you add this normal 416 shortie to it...
- Can we get some Ghost War maps that are more close-quarters style?
- Wolf hunting
- The raid items appeared in my inventory for a very short bit just now on Xbox and I got to preview them on my character, they look super nice
- Bet we all missed this. Btw its called the firespin.
- Dismantling stuff that’s not in a preset
- Audio underground is broken
- Crash to desktop during dialogue/cutscenes?
- Stfg NORMAL size
- My 2 cents
REMINDER: The Community Survey is on! Posted: 15 Nov 2019 09:00 AM PST Make sure to vote now and let us know how important these topics are for you. Vote here - ubi.li/nFuue [link] [comments] | ||
Let’s see how someone else likes sliding down a hill for a change Posted: 15 Nov 2019 11:06 AM PST
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Posted: 15 Nov 2019 06:52 AM PST
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Posted: 15 Nov 2019 02:28 PM PST
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Please bring back these Wildlands mechanics: Posted: 15 Nov 2019 11:32 AM PST
These mechanics were in Wildlands. On PS4 you would hold 'Y' to holster your weapons and the civilians were more chill. You could push the right stick to move the 3rd person camera 2 additional distances behind the player. I could drive an enemy vehicle into a base and I wouldn't be spotted or set off any alerts. When I base jumped I would deploy my parachute by pressing 'X' after the initial jump. Is there any chance these inputs and mechanics will be patched into Breakpoint? They were very immersive and intuitive. Can you bring them back? One more massive complaint/suggestion: - Your item wheel is trash garbage. We've told you how to fix it. Fix that trash garbage. Or at least tell is to go fuck ourselves. [link] [comments] | ||
Hear me out, Ok? - Wolves On VectorBlades. Posted: 15 Nov 2019 05:44 AM PST
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1 million credits... and an empty shop. Need the update faster Ubi Posted: 15 Nov 2019 01:07 PM PST
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Warning: DO NOT eat the wild mushrooms you pick... Posted: 15 Nov 2019 09:25 AM PST
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Posted: 15 Nov 2019 02:13 PM PST
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Posted: 14 Nov 2019 10:20 PM PST
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Posted: 15 Nov 2019 09:10 AM PST
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Someone here asked for a Norwegian SOF netting headgear... here's a Wolf with it Posted: 15 Nov 2019 01:09 PM PST
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Posted: 15 Nov 2019 10:01 AM PST
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Scale is wrong on Breakpoint, stfg is TWICE as big in the game Posted: 15 Nov 2019 05:53 PM PST
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Posted: 15 Nov 2019 02:16 PM PST Like why can't I shoot out any light I want anymore. It's clearly an intentional design and not a matter of commitment to the game since you can shoot out small insignificant lights like lanterns, and ceiling lights. But street lights, and light poles can't be shot out, just turned off through the generator. [link] [comments] | ||
I'll buy breakpoint If you add this normal 416 shortie to it... Posted: 15 Nov 2019 05:47 PM PST | ||
Can we get some Ghost War maps that are more close-quarters style? Posted: 15 Nov 2019 07:28 PM PST Probably half of the Ghost War matches I go into are people who spam snipers and DMRs and turn the game into a complete snipefest, and it's honestly getting kind of annoying. Every map available is open enough to allow for this kind of thing. I'd like to have some maps that are set inside buildings or in locations that have some corridors, like the Training Center. Just a thought. [link] [comments] | ||
Posted: 15 Nov 2019 09:04 AM PST
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Posted: 15 Nov 2019 02:33 AM PST | ||
Bet we all missed this. Btw its called the firespin. Posted: 15 Nov 2019 12:56 PM PST
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Dismantling stuff that’s not in a preset Posted: 15 Nov 2019 12:18 PM PST Can anyone else not dismantle stuff? It says it's saved in a preset but it's actually not [link] [comments] | ||
Posted: 15 Nov 2019 01:16 PM PST Anyone else experiencing audio bugs when underground? For instance in the shark base or the food stockpile, I either don't hear enemy audio or its extremely muffled. It's as if my characters ears are stuck above ground. I play on extreme and it makes doing missions underground near impossible as I sometimes only notice enemies once I'm already taking damage because I cant hear their guns, voices or footsteps. [link] [comments] | ||
Crash to desktop during dialogue/cutscenes? Posted: 15 Nov 2019 04:03 PM PST It happens only rarely, but I was wondering if anyone else has been experiencing crashes to the desktop during those dialogue cutscenes (like when talking to Mads, Haruhi, etc.). [link] [comments] | ||
Posted: 15 Nov 2019 06:00 PM PST
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Posted: 15 Nov 2019 12:47 PM PST Breakpoints RNG and loot system is terrible. I'm sure many can agree with me on that. It makes it feel like Breakpoint is just a mediocre and poorly implemented DLC to Division 2. I put in about 30 hours the first week it launched. This is during my honeymoon phase right after I counted down the minutes I could play it and after buying the 120 dollar copy. I haven't played it since then. I really want to but I don't want to force myself and end up resenting the game. How about the whole loot system were to be taken out. Let's say a mission had milestones for weapon parts. Said side mission granted a weapon blueprint at the end but had checkpoints that granted parts to a certain weapon. Let's go with something simple like an M4. You progress through it's entirety collecting the upper, lower, barrel, stock, etc and by the end of it you have a plain M4. Sprinkled around the map is the rest of the niche attachments like muzzle devices, triggers, braces, sights, etc. Also, have the rest of the niche weapons and attachments be out in the world in fortified areas, like usual, like the Thompson, crossbow, compound bow or M1 Garand. Stuff like that to spice it up with play styles and nostalgia. Let's go back to the old Wildlands sort of system that worked well while still making it unique per mission or in the scavenger-like world. Yeah, this current system forces me to use weapons I wouldn't have even glanced at otherwise. I'm stubborn and WILL NOT unequip my lower level SMG unless I find it again or take the time to craft it again but be frustrated to have it be irrelevant in 20 minutes. It'd be fine if I was able to dump skell credits and/or materials into my character at a vendor to level up in specific increments like Assassins Creed Odyssey but... here we are. These are just my thoughts on it. Sorry if it sounds so negative but until there are some drastic changes to the gameplay loop, I don't think I'll boot it back up and be entertained with everything else that's more fun. Happy hunting to the rest of you resilient gamers. [link] [comments] |
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