Ghost Recon - A.I. Team mate? |
- A.I. Team mate?
- I think this is one of the special forces guys that advised Ubisoft on this game.
- Bulletproof Skell lightbulbs $9.99
- This buck was helping me spot the enemy...
- ghost recon physics
- Thunder from heaven
- Looking back at all my Wildlands screenshots, maybe it’s time for one more playthrough.
- How I feel going down any incline in this game.
- Oh god, not THIS again.
- Safe to say the grind for battle rewards stops here. At least for a while.
- One picture that represents so many possible improvements to customization.
- All Good Things...
- High Ground
- The boogeyman
- Tactical going loud
- In spite of how annoying and honestly plain unfun the Battle Pass is, I'm glad I finally got Tropentarn in a Ghost Recon game
- Train Spotting
- Nearly invisible
- Welcome to Tiger Land
- Hunting season is here
- You don’t know the fear and excitement this game holds until you go Extreme no HUD. Not knowing how many rounds you have left or where the enemies are in a fight is truly tense.
- Ehm, really nobody complaining about the still existing clumsy movement (especially for PvP)?
Posted: 10 Nov 2019 05:01 PM PST
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I think this is one of the special forces guys that advised Ubisoft on this game. Posted: 10 Nov 2019 06:53 AM PST
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Bulletproof Skell lightbulbs $9.99 Posted: 10 Nov 2019 05:34 PM PST
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This buck was helping me spot the enemy... Posted: 10 Nov 2019 06:02 PM PST
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Posted: 10 Nov 2019 07:07 PM PST
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Posted: 10 Nov 2019 11:41 AM PST
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Looking back at all my Wildlands screenshots, maybe it’s time for one more playthrough. Posted: 10 Nov 2019 04:26 PM PST
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How I feel going down any incline in this game. Posted: 10 Nov 2019 03:28 PM PST
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Posted: 10 Nov 2019 12:06 PM PST
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Safe to say the grind for battle rewards stops here. At least for a while. Posted: 10 Nov 2019 08:57 AM PST
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One picture that represents so many possible improvements to customization. Posted: 10 Nov 2019 07:19 PM PST
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Posted: 10 Nov 2019 06:39 PM PST
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Posted: 10 Nov 2019 03:01 PM PST
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Posted: 10 Nov 2019 04:55 PM PST
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Posted: 09 Nov 2019 10:20 PM PST
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Posted: 10 Nov 2019 10:17 AM PST
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Posted: 10 Nov 2019 05:49 PM PST
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Posted: 09 Nov 2019 10:21 PM PST
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Posted: 10 Nov 2019 04:55 AM PST
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Posted: 10 Nov 2019 10:47 AM PST
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Posted: 10 Nov 2019 08:29 PM PST
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Ehm, really nobody complaining about the still existing clumsy movement (especially for PvP)? Posted: 10 Nov 2019 02:53 PM PST It already got improved a lot since the closed/open beta. But still, properly controlling the character - especially when it's about competitive situations within PvP - is just not possible. Within all the PvP rounds I played so far I got more and more the impression because of this fact most of the players just sit and wait - as chances are high to get killed while trying to get from spot A to B. For sure, GRB definitely wasn't meant to be a run-and-gun shooter, but having GRW in mind, back then there definitely was a little more movement present. [link] [comments] |
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