• Breaking News

    Sunday, November 10, 2019

    Ghost Recon - A.I. Team mate?

    Ghost Recon - A.I. Team mate?


    A.I. Team mate?

    Posted: 10 Nov 2019 05:01 PM PST

    I think this is one of the special forces guys that advised Ubisoft on this game.

    Posted: 10 Nov 2019 06:53 AM PST

    Bulletproof Skell lightbulbs $9.99

    Posted: 10 Nov 2019 05:34 PM PST

    This buck was helping me spot the enemy...

    Posted: 10 Nov 2019 06:02 PM PST

    ghost recon physics

    Posted: 10 Nov 2019 07:07 PM PST

    Thunder from heaven

    Posted: 10 Nov 2019 11:41 AM PST

    Looking back at all my Wildlands screenshots, maybe it’s time for one more playthrough.

    Posted: 10 Nov 2019 04:26 PM PST

    How I feel going down any incline in this game.

    Posted: 10 Nov 2019 03:28 PM PST

    Oh god, not THIS again.

    Posted: 10 Nov 2019 12:06 PM PST

    Safe to say the grind for battle rewards stops here. At least for a while.

    Posted: 10 Nov 2019 08:57 AM PST

    One picture that represents so many possible improvements to customization.

    Posted: 10 Nov 2019 07:19 PM PST

    All Good Things...

    Posted: 10 Nov 2019 06:39 PM PST

    High Ground

    Posted: 10 Nov 2019 03:01 PM PST

    The boogeyman

    Posted: 10 Nov 2019 04:55 PM PST

    Tactical going loud

    Posted: 09 Nov 2019 10:20 PM PST

    In spite of how annoying and honestly plain unfun the Battle Pass is, I'm glad I finally got Tropentarn in a Ghost Recon game

    Posted: 10 Nov 2019 10:17 AM PST

    Train Spotting

    Posted: 10 Nov 2019 05:49 PM PST

    Nearly invisible

    Posted: 09 Nov 2019 10:21 PM PST

    Welcome to Tiger Land

    Posted: 10 Nov 2019 04:55 AM PST

    Hunting season is here

    Posted: 10 Nov 2019 10:47 AM PST

    You don’t know the fear and excitement this game holds until you go Extreme no HUD. Not knowing how many rounds you have left or where the enemies are in a fight is truly tense.

    Posted: 10 Nov 2019 08:29 PM PST

    Ehm, really nobody complaining about the still existing clumsy movement (especially for PvP)?

    Posted: 10 Nov 2019 02:53 PM PST

    It already got improved a lot since the closed/open beta. But still, properly controlling the character - especially when it's about competitive situations within PvP - is just not possible.

    Within all the PvP rounds I played so far I got more and more the impression because of this fact most of the players just sit and wait - as chances are high to get killed while trying to get from spot A to B.

    For sure, GRB definitely wasn't meant to be a run-and-gun shooter, but having GRW in mind, back then there definitely was a little more movement present.

    submitted by /u/IBlackMambaI
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